diff options
Diffstat (limited to 'doc/classes/Engine.xml')
-rw-r--r-- | doc/classes/Engine.xml | 78 |
1 files changed, 14 insertions, 64 deletions
diff --git a/doc/classes/Engine.xml b/doc/classes/Engine.xml index 0fd5892860..400ec83ecc 100644 --- a/doc/classes/Engine.xml +++ b/doc/classes/Engine.xml @@ -25,13 +25,6 @@ Returns the frames per second of the running game. </description> </method> - <method name="get_iterations_per_second" qualifiers="const"> - <return type="int"> - </return> - <description> - Returns the number of fixed iterations per second (for fixed process and physics). - </description> - </method> <method name="get_main_loop" qualifiers="const"> <return type="MainLoop"> </return> @@ -47,20 +40,6 @@ <description> </description> </method> - <method name="get_target_fps" qualifiers="const"> - <return type="float"> - </return> - <description> - Returns the desired frames per second. If the hardware cannot keep up, this setting may not be respected. It defaults to 0, which indicates no limit. - </description> - </method> - <method name="get_time_scale"> - <return type="float"> - </return> - <description> - Returns how fast or slow the in-game clock ticks versus the real life one. It defaults to 1.0. A value of 2.0 means the game moves twice as fast as real life, whilst a value of 0.5 means the game moves at half the regular speed. - </description> - </method> <method name="get_version_info" qualifiers="const"> <return type="Dictionary"> </return> @@ -83,13 +62,6 @@ <description> </description> </method> - <method name="is_editor_hint" qualifiers="const"> - <return type="bool"> - </return> - <description> - Returns [code]true[/code] if the editor is running. - </description> - </method> <method name="is_in_physics_frame" qualifiers="const"> <return type="bool"> </return> @@ -97,43 +69,21 @@ Returns [code]true[/code] if the game is inside the fixed process and physics phase of the game loop. </description> </method> - <method name="set_editor_hint"> - <return type="void"> - </return> - <argument index="0" name="enabled" type="bool"> - </argument> - <description> - Sets the running inside the editor hint if [code]enabled[/code] is [code]true[/code]. - </description> - </method> - <method name="set_iterations_per_second"> - <return type="void"> - </return> - <argument index="0" name="iterations_per_second" type="int"> - </argument> - <description> - Sets the number of fixed iterations per second (for fixed process and physics). - </description> - </method> - <method name="set_target_fps"> - <return type="void"> - </return> - <argument index="0" name="target_fps" type="int"> - </argument> - <description> - Sets the target frames per second. - </description> - </method> - <method name="set_time_scale"> - <return type="void"> - </return> - <argument index="0" name="time_scale" type="float"> - </argument> - <description> - Sets the time scale. - </description> - </method> </methods> + <members> + <member name="editor_hint" type="bool" setter="set_editor_hint" getter="is_editor_hint"> + If [code]true[/code], it is running inside the editor. Useful for tool scripts. + </member> + <member name="iterations_per_second" type="int" setter="set_iterations_per_second" getter="get_iterations_per_second"> + The number of fixed iterations per second (for fixed process and physics). + </member> + <member name="target_fps" type="float" setter="set_target_fps" getter="get_target_fps"> + The desired frames per second. If the hardware cannot keep up, this setting may not be respected. Defaults to 0, which indicates no limit. + </member> + <member name="time_scale" type="float" setter="set_time_scale" getter="get_time_scale"> + Controls how fast or slow the in-game clock ticks versus the real life one. It defaults to 1.0. A value of 2.0 means the game moves twice as fast as real life, whilst a value of 0.5 means the game moves at half the regular speed. + </member> + </members> <constants> </constants> </class> |