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-rw-r--r--doc/classes/Engine.xml80
1 files changed, 15 insertions, 65 deletions
diff --git a/doc/classes/Engine.xml b/doc/classes/Engine.xml
index 0fd5892860..ad5e75bad5 100644
--- a/doc/classes/Engine.xml
+++ b/doc/classes/Engine.xml
@@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" ?>
-<class name="Engine" inherits="Object" category="Core" version="3.0-beta">
+<class name="Engine" inherits="Object" category="Core" version="3.0-stable">
<brief_description>
Access to basic engine properties.
</brief_description>
@@ -25,13 +25,6 @@
Returns the frames per second of the running game.
</description>
</method>
- <method name="get_iterations_per_second" qualifiers="const">
- <return type="int">
- </return>
- <description>
- Returns the number of fixed iterations per second (for fixed process and physics).
- </description>
- </method>
<method name="get_main_loop" qualifiers="const">
<return type="MainLoop">
</return>
@@ -47,20 +40,6 @@
<description>
</description>
</method>
- <method name="get_target_fps" qualifiers="const">
- <return type="float">
- </return>
- <description>
- Returns the desired frames per second. If the hardware cannot keep up, this setting may not be respected. It defaults to 0, which indicates no limit.
- </description>
- </method>
- <method name="get_time_scale">
- <return type="float">
- </return>
- <description>
- Returns how fast or slow the in-game clock ticks versus the real life one. It defaults to 1.0. A value of 2.0 means the game moves twice as fast as real life, whilst a value of 0.5 means the game moves at half the regular speed.
- </description>
- </method>
<method name="get_version_info" qualifiers="const">
<return type="Dictionary">
</return>
@@ -83,13 +62,6 @@
<description>
</description>
</method>
- <method name="is_editor_hint" qualifiers="const">
- <return type="bool">
- </return>
- <description>
- Returns [code]true[/code] if the editor is running.
- </description>
- </method>
<method name="is_in_physics_frame" qualifiers="const">
<return type="bool">
</return>
@@ -97,43 +69,21 @@
Returns [code]true[/code] if the game is inside the fixed process and physics phase of the game loop.
</description>
</method>
- <method name="set_editor_hint">
- <return type="void">
- </return>
- <argument index="0" name="enabled" type="bool">
- </argument>
- <description>
- Sets the running inside the editor hint if [code]enabled[/code] is [code]true[/code].
- </description>
- </method>
- <method name="set_iterations_per_second">
- <return type="void">
- </return>
- <argument index="0" name="iterations_per_second" type="int">
- </argument>
- <description>
- Sets the number of fixed iterations per second (for fixed process and physics).
- </description>
- </method>
- <method name="set_target_fps">
- <return type="void">
- </return>
- <argument index="0" name="target_fps" type="int">
- </argument>
- <description>
- Sets the target frames per second.
- </description>
- </method>
- <method name="set_time_scale">
- <return type="void">
- </return>
- <argument index="0" name="time_scale" type="float">
- </argument>
- <description>
- Sets the time scale.
- </description>
- </method>
</methods>
+ <members>
+ <member name="editor_hint" type="bool" setter="set_editor_hint" getter="is_editor_hint">
+ If [code]true[/code], it is running inside the editor. Useful for tool scripts.
+ </member>
+ <member name="iterations_per_second" type="int" setter="set_iterations_per_second" getter="get_iterations_per_second">
+ The number of fixed iterations per second (for fixed process and physics).
+ </member>
+ <member name="target_fps" type="int" setter="set_target_fps" getter="get_target_fps">
+ The desired frames per second. If the hardware cannot keep up, this setting may not be respected. Defaults to 0, which indicates no limit.
+ </member>
+ <member name="time_scale" type="float" setter="set_time_scale" getter="get_time_scale">
+ Controls how fast or slow the in-game clock ticks versus the real life one. It defaults to 1.0. A value of 2.0 means the game moves twice as fast as real life, whilst a value of 0.5 means the game moves at half the regular speed.
+ </member>
+ </members>
<constants>
</constants>
</class>