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-rw-r--r--doc/classes/Engine.xml32
1 files changed, 22 insertions, 10 deletions
diff --git a/doc/classes/Engine.xml b/doc/classes/Engine.xml
index 297cccaaac..02b81ee9b7 100644
--- a/doc/classes/Engine.xml
+++ b/doc/classes/Engine.xml
@@ -41,7 +41,7 @@
<return type="int">
</return>
<description>
- Returns the total number of frames drawn. If the render loop is disabled with [code]--disable-render-loop[/code] via command line, this returns [code]0[/code]. See also [method get_idle_frames].
+ Returns the total number of frames drawn. If the render loop is disabled with [code]--disable-render-loop[/code] via command line, this returns [code]0[/code]. See also [method get_process_frames].
</description>
</method>
<method name="get_frames_per_second" qualifiers="const">
@@ -51,13 +51,6 @@
Returns the frames per second of the running game.
</description>
</method>
- <method name="get_idle_frames" qualifiers="const">
- <return type="int">
- </return>
- <description>
- Returns the total number of frames passed since engine initialization which is advanced on each [b]idle frame[/b], regardless of whether the render loop is enabled. See also [method get_frames_drawn].
- </description>
- </method>
<method name="get_license_info" qualifiers="const">
<return type="Dictionary">
</return>
@@ -93,6 +86,13 @@
Returns the fraction through the current physics tick we are at the time of rendering the frame. This can be used to implement fixed timestep interpolation.
</description>
</method>
+ <method name="get_process_frames" qualifiers="const">
+ <return type="int">
+ </return>
+ <description>
+ Returns the total number of frames passed since engine initialization which is advanced on each [b]process frame[/b], regardless of whether the render loop is enabled. See also [method get_frames_drawn].
+ </description>
+ </method>
<method name="get_singleton" qualifiers="const">
<return type="Object">
</return>
@@ -117,12 +117,24 @@
[code]year[/code] - Holds the year the version was released in as an int
[code]string[/code] - [code]major[/code] + [code]minor[/code] + [code]patch[/code] + [code]status[/code] + [code]build[/code] in a single String
The [code]hex[/code] value is encoded as follows, from left to right: one byte for the major, one byte for the minor, one byte for the patch version. For example, "3.1.12" would be [code]0x03010C[/code]. [b]Note:[/b] It's still an int internally, and printing it will give you its decimal representation, which is not particularly meaningful. Use hexadecimal literals for easy version comparisons from code:
- [codeblock]
+ [codeblocks]
+ [gdscript]
if Engine.get_version_info().hex &gt;= 0x030200:
# Do things specific to version 3.2 or later
else:
# Do things specific to versions before 3.2
- [/codeblock]
+ [/gdscript]
+ [csharp]
+ if ((int)Engine.GetVersionInfo()["hex"] &gt;= 0x030200)
+ {
+ // Do things specific to version 3.2 or later
+ }
+ else
+ {
+ // Do things specific to versions before 3.2
+ }
+ [/csharp]
+ [/codeblocks]
</description>
</method>
<method name="has_singleton" qualifiers="const">