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-rw-r--r--doc/classes/Engine.xml2
1 files changed, 1 insertions, 1 deletions
diff --git a/doc/classes/Engine.xml b/doc/classes/Engine.xml
index 461ffcb2e0..c41a853bb7 100644
--- a/doc/classes/Engine.xml
+++ b/doc/classes/Engine.xml
@@ -306,7 +306,7 @@
[b]Note:[/b] This property does not impact the editor's Errors tab when running a project from the editor.
</member>
<member name="time_scale" type="float" setter="set_time_scale" getter="get_time_scale" default="1.0">
- Controls how fast or slow the in-game clock ticks versus the real life one. It defaults to 1.0. A value of 2.0 means the game moves twice as fast as real life, whilst a value of 0.5 means the game moves at half the regular speed.
+ Controls how fast or slow the in-game clock ticks versus the real life one. It defaults to 1.0. A value of 2.0 means the game moves twice as fast as real life, whilst a value of 0.5 means the game moves at half the regular speed. This also affects [Timer] and [SceneTreeTimer] (see [method SceneTree.create_timer] for how to control this).
</member>
</members>
</class>