diff options
Diffstat (limited to 'doc/classes/Engine.xml')
-rw-r--r-- | doc/classes/Engine.xml | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/doc/classes/Engine.xml b/doc/classes/Engine.xml index 461ffcb2e0..c41a853bb7 100644 --- a/doc/classes/Engine.xml +++ b/doc/classes/Engine.xml @@ -306,7 +306,7 @@ [b]Note:[/b] This property does not impact the editor's Errors tab when running a project from the editor. </member> <member name="time_scale" type="float" setter="set_time_scale" getter="get_time_scale" default="1.0"> - Controls how fast or slow the in-game clock ticks versus the real life one. It defaults to 1.0. A value of 2.0 means the game moves twice as fast as real life, whilst a value of 0.5 means the game moves at half the regular speed. + Controls how fast or slow the in-game clock ticks versus the real life one. It defaults to 1.0. A value of 2.0 means the game moves twice as fast as real life, whilst a value of 0.5 means the game moves at half the regular speed. This also affects [Timer] and [SceneTreeTimer] (see [method SceneTree.create_timer] for how to control this). </member> </members> </class> |