diff options
Diffstat (limited to 'doc/classes/EditorTranslationParserPlugin.xml')
-rw-r--r-- | doc/classes/EditorTranslationParserPlugin.xml | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/doc/classes/EditorTranslationParserPlugin.xml b/doc/classes/EditorTranslationParserPlugin.xml index d028996db8..df10c645ef 100644 --- a/doc/classes/EditorTranslationParserPlugin.xml +++ b/doc/classes/EditorTranslationParserPlugin.xml @@ -11,7 +11,7 @@ Below shows an example of a custom parser that extracts strings from a CSV file to write into a POT. [codeblocks] [gdscript] - tool + @tool extends EditorTranslationParserPlugin func _parse_file(path, msgids, msgids_context_plural): @@ -72,7 +72,7 @@ msgidsContextPlural.Add(new Godot.Collections.Array{"Only with context", "a friendly context", ""}); [/csharp] [/codeblocks] - [b]Note:[/b] If you override parsing logic for standard script types (GDScript, C#, etc.), it would be better to load the [code]path[/code] argument using [method ResourceLoader.load]. This is because built-in scripts are loaded as [Resource] type, not [File] type. + [b]Note:[/b] If you override parsing logic for standard script types (GDScript, C#, etc.), it would be better to load the [code]path[/code] argument using [method ResourceLoader.load]. This is because built-in scripts are loaded as [Resource] type, not [FileAccess] type. For example: [codeblocks] [gdscript] |