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Diffstat (limited to 'doc/classes/EditorSpatialGizmo.xml')
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diff --git a/doc/classes/EditorSpatialGizmo.xml b/doc/classes/EditorSpatialGizmo.xml new file mode 100644 index 0000000000..de9ea5282a --- /dev/null +++ b/doc/classes/EditorSpatialGizmo.xml @@ -0,0 +1,152 @@ +<?xml version="1.0" encoding="UTF-8" ?> +<class name="EditorSpatialGizmo" inherits="SpatialGizmo" category="Core" version="3.0.alpha.custom_build"> + <brief_description> + Custom gizmo for editing Spatial objects. + </brief_description> + <description> + Custom gizmo that is used for providing custom visualization and editing (handles) for 3D Spatial objects. These are created by [method EditorPlugin.create_spatial_gizmo]. + </description> + <tutorials> + </tutorials> + <demos> + </demos> + <methods> + <method name="add_collision_segments"> + <return type="void"> + </return> + <argument index="0" name="segments" type="PoolVector3Array"> + </argument> + <description> + </description> + </method> + <method name="add_collision_triangles"> + <return type="void"> + </return> + <argument index="0" name="triangles" type="TriangleMesh"> + </argument> + <description> + Add collision triangles to the gizmo for picking. A [TriangleMesh] can be generated from a regular [Mesh] too. Call this function during [method redraw]. + </description> + </method> + <method name="add_handles"> + <return type="void"> + </return> + <argument index="0" name="handles" type="PoolVector3Array"> + </argument> + <argument index="1" name="billboard" type="bool" default="false"> + </argument> + <argument index="2" name="secondary" type="bool" default="false"> + </argument> + <description> + Add a list of handles (points) which can be used to deform the object being edited. + There are virtual functions which will be called upon editing of these handles. Call this function during [method redraw]. + </description> + </method> + <method name="add_lines"> + <return type="void"> + </return> + <argument index="0" name="lines" type="PoolVector3Array"> + </argument> + <argument index="1" name="material" type="Material"> + </argument> + <argument index="2" name="billboard" type="bool" default="false"> + </argument> + <description> + Add lines to the gizmo (as sets of 2 points), with a given material. The lines are used for visualizing the gizmo. Call this function during [method redraw]. + </description> + </method> + <method name="add_mesh"> + <return type="void"> + </return> + <argument index="0" name="mesh" type="ArrayMesh"> + </argument> + <argument index="1" name="billboard" type="bool" default="false"> + </argument> + <argument index="2" name="skeleton" type="RID"> + </argument> + <description> + </description> + </method> + <method name="add_unscaled_billboard"> + <return type="void"> + </return> + <argument index="0" name="material" type="Material"> + </argument> + <argument index="1" name="default_scale" type="float" default="1"> + </argument> + <description> + Add an unscaled billboard for visualization. Call this function during [method redraw]. + </description> + </method> + <method name="clear"> + <return type="void"> + </return> + <description> + </description> + </method> + <method name="commit_handle" qualifiers="virtual"> + <return type="void"> + </return> + <argument index="0" name="index" type="int"> + </argument> + <argument index="1" name="restore" type="Variant"> + </argument> + <argument index="2" name="cancel" type="bool" default="false"> + </argument> + <description> + Commit a handle being edited (handles must have been prevously added by [method add_handles]). + If the cancel parameter is true, an option to restore the edited value to the original is provided. + </description> + </method> + <method name="get_handle_name" qualifiers="virtual"> + <return type="String"> + </return> + <argument index="0" name="index" type="int"> + </argument> + <description> + Get the name of an edited handle (handles must have been previously added by [method add_handles]). + Handles can be named for reference to the user when editing. + </description> + </method> + <method name="get_handle_value" qualifiers="virtual"> + <return type="Variant"> + </return> + <argument index="0" name="index" type="int"> + </argument> + <description> + Get actual value of a handle. This value can be anything and used for eventually undoing the motion when calling [method commit_handle] + </description> + </method> + <method name="redraw" qualifiers="virtual"> + <return type="void"> + </return> + <description> + This function is called when the Spatial this gizmo refers to changes (the [method Spatial.update_gizmo] is called). + </description> + </method> + <method name="set_handle" qualifiers="virtual"> + <return type="void"> + </return> + <argument index="0" name="index" type="int"> + </argument> + <argument index="1" name="camera" type="Camera"> + </argument> + <argument index="2" name="point" type="Vector2"> + </argument> + <description> + This function is used when the user drags a gizmo handle (previously added with [method add_handles]) in screen coordinates. + The [Camera] is also provided so screen coordinates can be converted to raycasts. + </description> + </method> + <method name="set_spatial_node"> + <return type="void"> + </return> + <argument index="0" name="node" type="Node"> + </argument> + <description> + </description> + </method> + </methods> + <constants> + </constants> +</class> |