diff options
Diffstat (limited to 'doc/classes/EditorSettings.xml')
-rw-r--r-- | doc/classes/EditorSettings.xml | 20 |
1 files changed, 16 insertions, 4 deletions
diff --git a/doc/classes/EditorSettings.xml b/doc/classes/EditorSettings.xml index 98f4789163..9015a12b43 100644 --- a/doc/classes/EditorSettings.xml +++ b/doc/classes/EditorSettings.xml @@ -433,12 +433,24 @@ The size to use for port previews in the visual shader uniforms (toggled by clicking the "eye" icon next to an output). The value is defined in pixels at 100% zoom, and will scale with zoom automatically. </member> <member name="filesystem/directories/autoscan_project_path" type="String" setter="" getter=""> - The folder where projects should be scanned for (recursively), in a way similar to the project manager's [b]Scan[/b]button. This can be set to the same value as [member filesystem/directories/default_project_path] for convenience. + The folder where projects should be scanned for (recursively), in a way similar to the project manager's [b]Scan[/b] button. This can be set to the same value as [member filesystem/directories/default_project_path] for convenience. [b]Note:[/b] Setting this path to a folder with very large amounts of files/folders can slow down the project manager startup significantly. To keep the project manager quick to start up, it is recommended to set this value to a folder as "specific" as possible. </member> <member name="filesystem/directories/default_project_path" type="String" setter="" getter=""> The folder where new projects should be created by default when clicking the project manager's [b]New Project[/b] button. This can be set to the same value as [member filesystem/directories/autoscan_project_path] for convenience. </member> + <member name="filesystem/external_programs/3d_model_editor" type="String" setter="" getter=""> + The program that opens 3D model scene files when clicking "Open in External Program" option in Filesystem Dock. If not specified, the file will be opened in the system's default program. + </member> + <member name="filesystem/external_programs/audio_editor" type="String" setter="" getter=""> + The program that opens audio files when clicking "Open in External Program" option in Filesystem Dock. If not specified, the file will be opened in the system's default program. + </member> + <member name="filesystem/external_programs/raster_image_editor" type="String" setter="" getter=""> + The program that opens raster image files when clicking "Open in External Program" option in Filesystem Dock. If not specified, the file will be opened in the system's default program. + </member> + <member name="filesystem/external_programs/vector_image_editor" type="String" setter="" getter=""> + The program that opens vector image files when clicking "Open in External Program" option in Filesystem Dock. If not specified, the file will be opened in the system's default program. + </member> <member name="filesystem/file_dialog/display_mode" type="int" setter="" getter=""> The display mode to use in the editor's file dialogs. - [b]Thumbnails[/b] takes more space, but displays dynamic resource thumbnails, making resources easier to preview without having to open them. @@ -499,7 +511,7 @@ </member> <member name="interface/editor/editor_language" type="String" setter="" getter=""> The language to use for the editor interface. - Translations are provided by the community. If you spot a mistake, [url=https://docs.godotengine.org/en/latest/community/contributing/editor_and_docs_localization.html]contribute to editor translations on Weblate![/url] + Translations are provided by the community. If you spot a mistake, [url=$DOCS_URL/contributing/documentation/editor_and_docs_localization.html]contribute to editor translations on Weblate![/url] </member> <member name="interface/editor/expand_to_title" type="bool" setter="" getter=""> Expanding main editor window content to the title, if supported by [DisplayServer]. See [constant DisplayServer.WINDOW_FLAG_EXTEND_TO_TITLE]. @@ -741,7 +753,7 @@ </member> <member name="text_editor/behavior/indent/type" type="int" setter="" getter=""> The indentation style to use (tabs or spaces). - [b]Note:[/b] The [url=https://docs.godotengine.org/en/latest/getting_started/scripting/gdscript/gdscript_styleguide.html]GDScript style guide[/url] recommends using tabs for indentation. It is advised to change this setting only if you need to work on a project that currently uses spaces for indentation. + [b]Note:[/b] The [url=$DOCS_URL/getting_started/scripting/gdscript/gdscript_styleguide.html]GDScript style guide[/url] recommends using tabs for indentation. It is advised to change this setting only if you need to work on a project that currently uses spaces for indentation. </member> <member name="text_editor/behavior/navigation/drag_and_drop_selection" type="bool" setter="" getter=""> If [code]true[/code], allows drag-and-dropping text in the script editor to move text. Disable this if you find yourself accidentally drag-and-dropping text in the script editor. @@ -782,7 +794,7 @@ If [code]true[/code], the code completion tooltip will appear below the current line unless there is no space on screen below the current line. If [code]false[/code], the code completion tooltip will appear above the current line. </member> <member name="text_editor/completion/use_single_quotes" type="bool" setter="" getter=""> - If [code]true[/code], performs string autocompletion with single quotes. If [code]false[/code], performs string autocompletion with double quotes (which matches the [url=https://docs.godotengine.org/en/latest/tutorials/scripting/gdscript/gdscript_styleguide.html]GDScript style guide[/url]). + If [code]true[/code], performs string autocompletion with single quotes. If [code]false[/code], performs string autocompletion with double quotes (which matches the [url=$DOCS_URL/tutorials/scripting/gdscript/gdscript_styleguide.html]GDScript style guide[/url]). </member> <member name="text_editor/help/class_reference_examples" type="int" setter="" getter=""> Controls which multi-line code blocks should be displayed in the editor help. This setting does not affect single-line code literals in the editor help. |