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-rw-r--r--doc/classes/EditorSettings.xml166
1 files changed, 78 insertions, 88 deletions
diff --git a/doc/classes/EditorSettings.xml b/doc/classes/EditorSettings.xml
index 0c6a2d61cd..ad63abafa6 100644
--- a/doc/classes/EditorSettings.xml
+++ b/doc/classes/EditorSettings.xml
@@ -7,33 +7,42 @@
Object that holds the project-independent editor settings. These settings are generally visible in the [b]Editor > Editor Settings[/b] menu.
Property names use slash delimiters to distinguish sections. Setting values can be of any [Variant] type. It's recommended to use [code]snake_case[/code] for editor settings to be consistent with the Godot editor itself.
Accessing the settings can be done using the following methods, such as:
- [codeblock]
- # `settings.set("some/property", value)` also works as this class overrides `_set()` internally.
- settings.set_setting("some/property",value)
-
- # `settings.get("some/property", value)` also works as this class overrides `_get()` internally.
+ [codeblocks]
+ [gdscript]
+ var settings = EditorInterface.get_editor_settings()
+ # `settings.set("some/property", 10)` also works as this class overrides `_set()` internally.
+ settings.set_setting("some/property", 10)
+ # `settings.get("some/property")` also works as this class overrides `_get()` internally.
settings.get_setting("some/property")
-
var list_of_settings = settings.get_property_list()
- [/codeblock]
+ [/gdscript]
+ [csharp]
+ EditorSettings settings = GetEditorInterface().GetEditorSettings();
+ // `settings.set("some/property", value)` also works as this class overrides `_set()` internally.
+ settings.SetSetting("some/property", Value);
+ // `settings.get("some/property", value)` also works as this class overrides `_get()` internally.
+ settings.GetSetting("some/property");
+ Godot.Collections.Array listOfSettings = settings.GetPropertyList();
+ [/csharp]
+ [/codeblocks]
[b]Note:[/b] This class shouldn't be instantiated directly. Instead, access the singleton using [method EditorInterface.get_editor_settings].
</description>
<tutorials>
</tutorials>
<methods>
<method name="add_property_info">
- <return type="void">
- </return>
- <argument index="0" name="info" type="Dictionary">
- </argument>
+ <return type="void" />
+ <argument index="0" name="info" type="Dictionary" />
<description>
Adds a custom property info to a property. The dictionary must contain:
- [code]name[/code]: [String] (the name of the property)
- [code]type[/code]: [int] (see [enum Variant.Type])
- optionally [code]hint[/code]: [int] (see [enum PropertyHint]) and [code]hint_string[/code]: [String]
[b]Example:[/b]
- [codeblock]
- editor_settings.set("category/property_name", 0)
+ [codeblocks]
+ [gdscript]
+ var settings = EditorInterface.get_editor_settings()
+ settings.set("category/property_name", 0)
var property_info = {
"name": "category/property_name",
@@ -42,149 +51,130 @@
"hint_string": "one,two,three"
}
- editor_settings.add_property_info(property_info)
- [/codeblock]
+ settings.add_property_info(property_info)
+ [/gdscript]
+ [csharp]
+ var settings = GetEditorInterface().GetEditorSettings();
+ settings.Set("category/property_name", 0);
+
+ var propertyInfo = new Godot.Collections.Dictionary
+ {
+ {"name", "category/propertyName"},
+ {"type", Variant.Type.Int},
+ {"hint", PropertyHint.Enum},
+ {"hint_string", "one,two,three"}
+ };
+
+ settings.AddPropertyInfo(propertyInfo);
+ [/csharp]
+ [/codeblocks]
</description>
</method>
<method name="erase">
- <return type="void">
- </return>
- <argument index="0" name="property" type="String">
- </argument>
+ <return type="void" />
+ <argument index="0" name="property" type="String" />
<description>
Erases the setting whose name is specified by [code]property[/code].
</description>
</method>
<method name="get_favorites" qualifiers="const">
- <return type="PackedStringArray">
- </return>
+ <return type="PackedStringArray" />
<description>
Returns the list of favorite files and directories for this project.
</description>
</method>
<method name="get_project_metadata" qualifiers="const">
- <return type="Variant">
- </return>
- <argument index="0" name="section" type="String">
- </argument>
- <argument index="1" name="key" type="String">
- </argument>
- <argument index="2" name="default" type="Variant" default="null">
- </argument>
+ <return type="Variant" />
+ <argument index="0" name="section" type="String" />
+ <argument index="1" name="key" type="String" />
+ <argument index="2" name="default" type="Variant" default="null" />
<description>
Returns project-specific metadata for the [code]section[/code] and [code]key[/code] specified. If the metadata doesn't exist, [code]default[/code] will be returned instead. See also [method set_project_metadata].
</description>
</method>
<method name="get_project_settings_dir" qualifiers="const">
- <return type="String">
- </return>
+ <return type="String" />
<description>
Returns the project-specific settings path. Projects all have a unique subdirectory inside the settings path where project-specific settings are saved.
</description>
</method>
<method name="get_recent_dirs" qualifiers="const">
- <return type="PackedStringArray">
- </return>
+ <return type="PackedStringArray" />
<description>
Returns the list of recently visited folders in the file dialog for this project.
</description>
</method>
<method name="get_setting" qualifiers="const">
- <return type="Variant">
- </return>
- <argument index="0" name="name" type="String">
- </argument>
+ <return type="Variant" />
+ <argument index="0" name="name" type="String" />
<description>
Returns the value of the setting specified by [code]name[/code]. This is equivalent to using [method Object.get] on the EditorSettings instance.
</description>
</method>
- <method name="get_settings_dir" qualifiers="const">
- <return type="String">
- </return>
- <description>
- Gets the global settings path for the engine. Inside this path, you can find some standard paths such as:
- [code]settings/tmp[/code] - Used for temporary storage of files
- [code]settings/templates[/code] - Where export templates are located
- </description>
- </method>
<method name="has_setting" qualifiers="const">
- <return type="bool">
- </return>
- <argument index="0" name="name" type="String">
- </argument>
+ <return type="bool" />
+ <argument index="0" name="name" type="String" />
<description>
Returns [code]true[/code] if the setting specified by [code]name[/code] exists, [code]false[/code] otherwise.
</description>
</method>
<method name="property_can_revert">
- <return type="bool">
- </return>
- <argument index="0" name="name" type="String">
- </argument>
+ <return type="bool" />
+ <argument index="0" name="name" type="String" />
<description>
Returns [code]true[/code] if the setting specified by [code]name[/code] can have its value reverted to the default value, [code]false[/code] otherwise. When this method returns [code]true[/code], a Revert button will display next to the setting in the Editor Settings.
</description>
</method>
<method name="property_get_revert">
- <return type="Variant">
- </return>
- <argument index="0" name="name" type="String">
- </argument>
+ <return type="Variant" />
+ <argument index="0" name="name" type="String" />
<description>
Returns the default value of the setting specified by [code]name[/code]. This is the value that would be applied when clicking the Revert button in the Editor Settings.
</description>
</method>
+ <method name="set_builtin_action_override">
+ <return type="void" />
+ <argument index="0" name="name" type="String" />
+ <argument index="1" name="actions_list" type="Array" />
+ <description>
+ </description>
+ </method>
<method name="set_favorites">
- <return type="void">
- </return>
- <argument index="0" name="dirs" type="PackedStringArray">
- </argument>
+ <return type="void" />
+ <argument index="0" name="dirs" type="PackedStringArray" />
<description>
Sets the list of favorite files and directories for this project.
</description>
</method>
<method name="set_initial_value">
- <return type="void">
- </return>
- <argument index="0" name="name" type="StringName">
- </argument>
- <argument index="1" name="value" type="Variant">
- </argument>
- <argument index="2" name="update_current" type="bool">
- </argument>
+ <return type="void" />
+ <argument index="0" name="name" type="StringName" />
+ <argument index="1" name="value" type="Variant" />
+ <argument index="2" name="update_current" type="bool" />
<description>
Sets the initial value of the setting specified by [code]name[/code] to [code]value[/code]. This is used to provide a value for the Revert button in the Editor Settings. If [code]update_current[/code] is true, the current value of the setting will be set to [code]value[/code] as well.
</description>
</method>
<method name="set_project_metadata">
- <return type="void">
- </return>
- <argument index="0" name="section" type="String">
- </argument>
- <argument index="1" name="key" type="String">
- </argument>
- <argument index="2" name="data" type="Variant">
- </argument>
+ <return type="void" />
+ <argument index="0" name="section" type="String" />
+ <argument index="1" name="key" type="String" />
+ <argument index="2" name="data" type="Variant" />
<description>
Sets project-specific metadata with the [code]section[/code], [code]key[/code] and [code]data[/code] specified. This metadata is stored outside the project folder and therefore won't be checked into version control. See also [method get_project_metadata].
</description>
</method>
<method name="set_recent_dirs">
- <return type="void">
- </return>
- <argument index="0" name="dirs" type="PackedStringArray">
- </argument>
+ <return type="void" />
+ <argument index="0" name="dirs" type="PackedStringArray" />
<description>
Sets the list of recently visited folders in the file dialog for this project.
</description>
</method>
<method name="set_setting">
- <return type="void">
- </return>
- <argument index="0" name="name" type="String">
- </argument>
- <argument index="1" name="value" type="Variant">
- </argument>
+ <return type="void" />
+ <argument index="0" name="name" type="String" />
+ <argument index="1" name="value" type="Variant" />
<description>
Sets the [code]value[/code] of the setting specified by [code]name[/code]. This is equivalent to using [method Object.set] on the EditorSettings instance.
</description>