diff options
Diffstat (limited to 'doc/classes/EditorSettings.xml')
-rw-r--r-- | doc/classes/EditorSettings.xml | 166 |
1 files changed, 78 insertions, 88 deletions
diff --git a/doc/classes/EditorSettings.xml b/doc/classes/EditorSettings.xml index 0c6a2d61cd..ad63abafa6 100644 --- a/doc/classes/EditorSettings.xml +++ b/doc/classes/EditorSettings.xml @@ -7,33 +7,42 @@ Object that holds the project-independent editor settings. These settings are generally visible in the [b]Editor > Editor Settings[/b] menu. Property names use slash delimiters to distinguish sections. Setting values can be of any [Variant] type. It's recommended to use [code]snake_case[/code] for editor settings to be consistent with the Godot editor itself. Accessing the settings can be done using the following methods, such as: - [codeblock] - # `settings.set("some/property", value)` also works as this class overrides `_set()` internally. - settings.set_setting("some/property",value) - - # `settings.get("some/property", value)` also works as this class overrides `_get()` internally. + [codeblocks] + [gdscript] + var settings = EditorInterface.get_editor_settings() + # `settings.set("some/property", 10)` also works as this class overrides `_set()` internally. + settings.set_setting("some/property", 10) + # `settings.get("some/property")` also works as this class overrides `_get()` internally. settings.get_setting("some/property") - var list_of_settings = settings.get_property_list() - [/codeblock] + [/gdscript] + [csharp] + EditorSettings settings = GetEditorInterface().GetEditorSettings(); + // `settings.set("some/property", value)` also works as this class overrides `_set()` internally. + settings.SetSetting("some/property", Value); + // `settings.get("some/property", value)` also works as this class overrides `_get()` internally. + settings.GetSetting("some/property"); + Godot.Collections.Array listOfSettings = settings.GetPropertyList(); + [/csharp] + [/codeblocks] [b]Note:[/b] This class shouldn't be instantiated directly. Instead, access the singleton using [method EditorInterface.get_editor_settings]. </description> <tutorials> </tutorials> <methods> <method name="add_property_info"> - <return type="void"> - </return> - <argument index="0" name="info" type="Dictionary"> - </argument> + <return type="void" /> + <argument index="0" name="info" type="Dictionary" /> <description> Adds a custom property info to a property. The dictionary must contain: - [code]name[/code]: [String] (the name of the property) - [code]type[/code]: [int] (see [enum Variant.Type]) - optionally [code]hint[/code]: [int] (see [enum PropertyHint]) and [code]hint_string[/code]: [String] [b]Example:[/b] - [codeblock] - editor_settings.set("category/property_name", 0) + [codeblocks] + [gdscript] + var settings = EditorInterface.get_editor_settings() + settings.set("category/property_name", 0) var property_info = { "name": "category/property_name", @@ -42,149 +51,130 @@ "hint_string": "one,two,three" } - editor_settings.add_property_info(property_info) - [/codeblock] + settings.add_property_info(property_info) + [/gdscript] + [csharp] + var settings = GetEditorInterface().GetEditorSettings(); + settings.Set("category/property_name", 0); + + var propertyInfo = new Godot.Collections.Dictionary + { + {"name", "category/propertyName"}, + {"type", Variant.Type.Int}, + {"hint", PropertyHint.Enum}, + {"hint_string", "one,two,three"} + }; + + settings.AddPropertyInfo(propertyInfo); + [/csharp] + [/codeblocks] </description> </method> <method name="erase"> - <return type="void"> - </return> - <argument index="0" name="property" type="String"> - </argument> + <return type="void" /> + <argument index="0" name="property" type="String" /> <description> Erases the setting whose name is specified by [code]property[/code]. </description> </method> <method name="get_favorites" qualifiers="const"> - <return type="PackedStringArray"> - </return> + <return type="PackedStringArray" /> <description> Returns the list of favorite files and directories for this project. </description> </method> <method name="get_project_metadata" qualifiers="const"> - <return type="Variant"> - </return> - <argument index="0" name="section" type="String"> - </argument> - <argument index="1" name="key" type="String"> - </argument> - <argument index="2" name="default" type="Variant" default="null"> - </argument> + <return type="Variant" /> + <argument index="0" name="section" type="String" /> + <argument index="1" name="key" type="String" /> + <argument index="2" name="default" type="Variant" default="null" /> <description> Returns project-specific metadata for the [code]section[/code] and [code]key[/code] specified. If the metadata doesn't exist, [code]default[/code] will be returned instead. See also [method set_project_metadata]. </description> </method> <method name="get_project_settings_dir" qualifiers="const"> - <return type="String"> - </return> + <return type="String" /> <description> Returns the project-specific settings path. Projects all have a unique subdirectory inside the settings path where project-specific settings are saved. </description> </method> <method name="get_recent_dirs" qualifiers="const"> - <return type="PackedStringArray"> - </return> + <return type="PackedStringArray" /> <description> Returns the list of recently visited folders in the file dialog for this project. </description> </method> <method name="get_setting" qualifiers="const"> - <return type="Variant"> - </return> - <argument index="0" name="name" type="String"> - </argument> + <return type="Variant" /> + <argument index="0" name="name" type="String" /> <description> Returns the value of the setting specified by [code]name[/code]. This is equivalent to using [method Object.get] on the EditorSettings instance. </description> </method> - <method name="get_settings_dir" qualifiers="const"> - <return type="String"> - </return> - <description> - Gets the global settings path for the engine. Inside this path, you can find some standard paths such as: - [code]settings/tmp[/code] - Used for temporary storage of files - [code]settings/templates[/code] - Where export templates are located - </description> - </method> <method name="has_setting" qualifiers="const"> - <return type="bool"> - </return> - <argument index="0" name="name" type="String"> - </argument> + <return type="bool" /> + <argument index="0" name="name" type="String" /> <description> Returns [code]true[/code] if the setting specified by [code]name[/code] exists, [code]false[/code] otherwise. </description> </method> <method name="property_can_revert"> - <return type="bool"> - </return> - <argument index="0" name="name" type="String"> - </argument> + <return type="bool" /> + <argument index="0" name="name" type="String" /> <description> Returns [code]true[/code] if the setting specified by [code]name[/code] can have its value reverted to the default value, [code]false[/code] otherwise. When this method returns [code]true[/code], a Revert button will display next to the setting in the Editor Settings. </description> </method> <method name="property_get_revert"> - <return type="Variant"> - </return> - <argument index="0" name="name" type="String"> - </argument> + <return type="Variant" /> + <argument index="0" name="name" type="String" /> <description> Returns the default value of the setting specified by [code]name[/code]. This is the value that would be applied when clicking the Revert button in the Editor Settings. </description> </method> + <method name="set_builtin_action_override"> + <return type="void" /> + <argument index="0" name="name" type="String" /> + <argument index="1" name="actions_list" type="Array" /> + <description> + </description> + </method> <method name="set_favorites"> - <return type="void"> - </return> - <argument index="0" name="dirs" type="PackedStringArray"> - </argument> + <return type="void" /> + <argument index="0" name="dirs" type="PackedStringArray" /> <description> Sets the list of favorite files and directories for this project. </description> </method> <method name="set_initial_value"> - <return type="void"> - </return> - <argument index="0" name="name" type="StringName"> - </argument> - <argument index="1" name="value" type="Variant"> - </argument> - <argument index="2" name="update_current" type="bool"> - </argument> + <return type="void" /> + <argument index="0" name="name" type="StringName" /> + <argument index="1" name="value" type="Variant" /> + <argument index="2" name="update_current" type="bool" /> <description> Sets the initial value of the setting specified by [code]name[/code] to [code]value[/code]. This is used to provide a value for the Revert button in the Editor Settings. If [code]update_current[/code] is true, the current value of the setting will be set to [code]value[/code] as well. </description> </method> <method name="set_project_metadata"> - <return type="void"> - </return> - <argument index="0" name="section" type="String"> - </argument> - <argument index="1" name="key" type="String"> - </argument> - <argument index="2" name="data" type="Variant"> - </argument> + <return type="void" /> + <argument index="0" name="section" type="String" /> + <argument index="1" name="key" type="String" /> + <argument index="2" name="data" type="Variant" /> <description> Sets project-specific metadata with the [code]section[/code], [code]key[/code] and [code]data[/code] specified. This metadata is stored outside the project folder and therefore won't be checked into version control. See also [method get_project_metadata]. </description> </method> <method name="set_recent_dirs"> - <return type="void"> - </return> - <argument index="0" name="dirs" type="PackedStringArray"> - </argument> + <return type="void" /> + <argument index="0" name="dirs" type="PackedStringArray" /> <description> Sets the list of recently visited folders in the file dialog for this project. </description> </method> <method name="set_setting"> - <return type="void"> - </return> - <argument index="0" name="name" type="String"> - </argument> - <argument index="1" name="value" type="Variant"> - </argument> + <return type="void" /> + <argument index="0" name="name" type="String" /> + <argument index="1" name="value" type="Variant" /> <description> Sets the [code]value[/code] of the setting specified by [code]name[/code]. This is equivalent to using [method Object.set] on the EditorSettings instance. </description> |