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-rw-r--r--doc/classes/EditorSettings.xml71
1 files changed, 55 insertions, 16 deletions
diff --git a/doc/classes/EditorSettings.xml b/doc/classes/EditorSettings.xml
index 19921ff5c8..6088ae7a43 100644
--- a/doc/classes/EditorSettings.xml
+++ b/doc/classes/EditorSettings.xml
@@ -5,12 +5,26 @@
</brief_description>
<description>
Object that holds the project-independent editor settings. These settings are generally visible in the [b]Editor &gt; Editor Settings[/b] menu.
- Accessing the settings is done by using the regular [Object] API, such as:
- [codeblock]
- settings.set(prop,value)
- settings.get(prop)
- list_of_settings = settings.get_property_list()
- [/codeblock]
+ Property names use slash delimiters to distinguish sections. Setting values can be of any [Variant] type. It's recommended to use [code]snake_case[/code] for editor settings to be consistent with the Godot editor itself.
+ Accessing the settings can be done using the following methods, such as:
+ [codeblocks]
+ [gdscript]
+ var settings = EditorInterface.get_editor_settings()
+ # `settings.set("some/property", 10)` also works as this class overrides `_set()` internally.
+ settings.set_setting("some/property", 10)
+ # `settings.get("some/property")` also works as this class overrides `_get()` internally.
+ settings.get_setting("some/property")
+ var list_of_settings = settings.get_property_list()
+ [/gdscript]
+ [csharp]
+ EditorSettings settings = GetEditorInterface().GetEditorSettings();
+ // `settings.set("some/property", value)` also works as this class overrides `_set()` internally.
+ settings.SetSetting("some/property", Value);
+ // `settings.get("some/property", value)` also works as this class overrides `_get()` internally.
+ settings.GetSetting("some/property");
+ Godot.Collections.Array listOfSettings = settings.GetPropertyList();
+ [/csharp]
+ [/codeblocks]
[b]Note:[/b] This class shouldn't be instantiated directly. Instead, access the singleton using [method EditorInterface.get_editor_settings].
</description>
<tutorials>
@@ -27,8 +41,10 @@
- [code]type[/code]: [int] (see [enum Variant.Type])
- optionally [code]hint[/code]: [int] (see [enum PropertyHint]) and [code]hint_string[/code]: [String]
[b]Example:[/b]
- [codeblock]
- editor_settings.set("category/property_name", 0)
+ [codeblocks]
+ [gdscript]
+ var settings = EditorInterface.get_editor_settings()
+ settings.set("category/property_name", 0)
var property_info = {
"name": "category/property_name",
@@ -37,8 +53,23 @@
"hint_string": "one,two,three"
}
- editor_settings.add_property_info(property_info)
- [/codeblock]
+ settings.add_property_info(property_info)
+ [/gdscript]
+ [csharp]
+ var settings = GetEditorInterface().GetEditorSettings();
+ settings.Set("category/property_name", 0);
+
+ var propertyInfo = new Godot.Collections.Dictionary
+ {
+ {"name", "category/propertyName"},
+ {"type", Variant.Type.Int},
+ {"hint", PropertyHint.Enum},
+ {"hint_string", "one,two,three"}
+ };
+
+ settings.AddPropertyInfo(propertyInfo);
+ [/csharp]
+ [/codeblocks]
</description>
</method>
<method name="erase">
@@ -47,14 +78,14 @@
<argument index="0" name="property" type="String">
</argument>
<description>
- Erase a given setting (pass full property path).
+ Erases the setting whose name is specified by [code]property[/code].
</description>
</method>
<method name="get_favorites" qualifiers="const">
<return type="PackedStringArray">
</return>
<description>
- Gets the list of favorite files and directories for this project.
+ Returns the list of favorite files and directories for this project.
</description>
</method>
<method name="get_project_metadata" qualifiers="const">
@@ -67,20 +98,21 @@
<argument index="2" name="default" type="Variant" default="null">
</argument>
<description>
+ Returns project-specific metadata for the [code]section[/code] and [code]key[/code] specified. If the metadata doesn't exist, [code]default[/code] will be returned instead. See also [method set_project_metadata].
</description>
</method>
<method name="get_project_settings_dir" qualifiers="const">
<return type="String">
</return>
<description>
- Gets the specific project settings path. Projects all have a unique sub-directory inside the settings path where project specific settings are saved.
+ Returns the project-specific settings path. Projects all have a unique subdirectory inside the settings path where project-specific settings are saved.
</description>
</method>
<method name="get_recent_dirs" qualifiers="const">
<return type="PackedStringArray">
</return>
<description>
- Gets the list of recently visited folders in the file dialog for this project.
+ Returns the list of recently visited folders in the file dialog for this project.
</description>
</method>
<method name="get_setting" qualifiers="const">
@@ -89,6 +121,7 @@
<argument index="0" name="name" type="String">
</argument>
<description>
+ Returns the value of the setting specified by [code]name[/code]. This is equivalent to using [method Object.get] on the EditorSettings instance.
</description>
</method>
<method name="get_settings_dir" qualifiers="const">
@@ -106,6 +139,7 @@
<argument index="0" name="name" type="String">
</argument>
<description>
+ Returns [code]true[/code] if the setting specified by [code]name[/code] exists, [code]false[/code] otherwise.
</description>
</method>
<method name="property_can_revert">
@@ -114,6 +148,7 @@
<argument index="0" name="name" type="String">
</argument>
<description>
+ Returns [code]true[/code] if the setting specified by [code]name[/code] can have its value reverted to the default value, [code]false[/code] otherwise. When this method returns [code]true[/code], a Revert button will display next to the setting in the Editor Settings.
</description>
</method>
<method name="property_get_revert">
@@ -122,6 +157,7 @@
<argument index="0" name="name" type="String">
</argument>
<description>
+ Returns the default value of the setting specified by [code]name[/code]. This is the value that would be applied when clicking the Revert button in the Editor Settings.
</description>
</method>
<method name="set_favorites">
@@ -143,6 +179,7 @@
<argument index="2" name="update_current" type="bool">
</argument>
<description>
+ Sets the initial value of the setting specified by [code]name[/code] to [code]value[/code]. This is used to provide a value for the Revert button in the Editor Settings. If [code]update_current[/code] is true, the current value of the setting will be set to [code]value[/code] as well.
</description>
</method>
<method name="set_project_metadata">
@@ -155,6 +192,7 @@
<argument index="2" name="data" type="Variant">
</argument>
<description>
+ Sets project-specific metadata with the [code]section[/code], [code]key[/code] and [code]data[/code] specified. This metadata is stored outside the project folder and therefore won't be checked into version control. See also [method get_project_metadata].
</description>
</method>
<method name="set_recent_dirs">
@@ -174,19 +212,20 @@
<argument index="1" name="value" type="Variant">
</argument>
<description>
+ Sets the [code]value[/code] of the setting specified by [code]name[/code]. This is equivalent to using [method Object.set] on the EditorSettings instance.
</description>
</method>
</methods>
<signals>
<signal name="settings_changed">
<description>
- Emitted when editor settings change.
+ Emitted after any editor setting has changed.
</description>
</signal>
</signals>
<constants>
<constant name="NOTIFICATION_EDITOR_SETTINGS_CHANGED" value="10000">
- Emitted when editor settings change. It used by various editor plugins to update their visuals on theme changes or logic on configuration changes.
+ Emitted after any editor setting has changed. It's used by various editor plugins to update their visuals on theme changes or logic on configuration changes.
</constant>
</constants>
</class>