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-rw-r--r--doc/classes/EditorSettings.xml4
1 files changed, 2 insertions, 2 deletions
diff --git a/doc/classes/EditorSettings.xml b/doc/classes/EditorSettings.xml
index d509ee386b..329cd3fe63 100644
--- a/doc/classes/EditorSettings.xml
+++ b/doc/classes/EditorSettings.xml
@@ -616,8 +616,8 @@
The port number to use to contact the HTTP and HTTPS proxy in the editor (for the asset library and export template downloads). See also [member network/http_proxy/host].
[b]Note:[/b] Godot currently doesn't automatically use system proxy settings, so you have to enter them manually here if needed.
</member>
- <member name="network/ssl/editor_ssl_certificates" type="String" setter="" getter="">
- The SSL certificate bundle to use for HTTP requests made within the editor (e.g. from the AssetLib tab). If left empty, the [url=https://github.com/godotengine/godot/blob/master/thirdparty/certs/ca-certificates.crt]included Mozilla certificate bundle[/url] will be used.
+ <member name="network/tls/editor_tls_certificates" type="String" setter="" getter="">
+ The TLS certificate bundle to use for HTTP requests made within the editor (e.g. from the AssetLib tab). If left empty, the [url=https://github.com/godotengine/godot/blob/master/thirdparty/certs/ca-certificates.crt]included Mozilla certificate bundle[/url] will be used.
</member>
<member name="project_manager/sorting_order" type="int" setter="" getter="">
The sorting order to use in the project manager. When changing the sorting order in the project manager, this setting is set permanently in the editor settings.