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+<?xml version="1.0" encoding="UTF-8" ?>
+<class name="EditorSelection" inherits="Object" category="Core" version="3.0.alpha.custom_build">
+ <brief_description>
+ Manages the SceneTree selection in the editor.
+ </brief_description>
+ <description>
+ This object manages the SceneTree selection in the editor.
+ </description>
+ <tutorials>
+ </tutorials>
+ <demos>
+ </demos>
+ <methods>
+ <method name="add_node">
+ <return type="void">
+ </return>
+ <argument index="0" name="node" type="Node">
+ </argument>
+ <description>
+ Add a node to the selection.
+ </description>
+ </method>
+ <method name="clear">
+ <return type="void">
+ </return>
+ <description>
+ Clear the selection.
+ </description>
+ </method>
+ <method name="get_selected_nodes">
+ <return type="Array">
+ </return>
+ <description>
+ Get the list of selectes nodes.
+ </description>
+ </method>
+ <method name="get_transformable_selected_nodes">
+ <return type="Array">
+ </return>
+ <description>
+ Get the list of selected nodes, optimized for transform operations (ie, moving them, rotating, etc). This list avoids situations where a node is selected and also chid/grandchild.
+ </description>
+ </method>
+ <method name="remove_node">
+ <return type="void">
+ </return>
+ <argument index="0" name="node" type="Node">
+ </argument>
+ <description>
+ Remove a node from the selection.
+ </description>
+ </method>
+ </methods>
+ <signals>
+ <signal name="selection_changed">
+ <description>
+ Emitted when the selection changes.
+ </description>
+ </signal>
+ </signals>
+ <constants>
+ </constants>
+</class>