diff options
Diffstat (limited to 'doc/classes/EditorScript.xml')
-rw-r--r-- | doc/classes/EditorScript.xml | 36 |
1 files changed, 23 insertions, 13 deletions
diff --git a/doc/classes/EditorScript.xml b/doc/classes/EditorScript.xml index e96044bf48..6d793fe961 100644 --- a/doc/classes/EditorScript.xml +++ b/doc/classes/EditorScript.xml @@ -1,5 +1,5 @@ <?xml version="1.0" encoding="UTF-8" ?> -<class name="EditorScript" inherits="Reference" version="4.0"> +<class name="EditorScript" inherits="RefCounted" version="4.0"> <brief_description> Base script that can be used to add extension functions to the editor. </brief_description> @@ -7,45 +7,55 @@ Scripts extending this class and implementing its [method _run] method can be executed from the Script Editor's [b]File > Run[/b] menu option (or by pressing [kbd]Ctrl + Shift + X[/kbd]) while the editor is running. This is useful for adding custom in-editor functionality to Godot. For more complex additions, consider using [EditorPlugin]s instead. [b]Note:[/b] Extending scripts need to have [code]tool[/code] mode enabled. [b]Example script:[/b] - [codeblock] + [codeblocks] + [gdscript] tool extends EditorScript func _run(): print("Hello from the Godot Editor!") - [/codeblock] + [/gdscript] + [csharp] + using Godot; + using System; + + [Tool] + public class HelloEditor : EditorScript + { + public override void _Run() + { + GD.Print("Hello from the Godot Editor!"); + } + } + [/csharp] + [/codeblocks] [b]Note:[/b] The script is run in the Editor context, which means the output is visible in the console window started with the Editor (stdout) instead of the usual Godot [b]Output[/b] dock. </description> <tutorials> </tutorials> <methods> <method name="_run" qualifiers="virtual"> - <return type="void"> - </return> + <return type="void" /> <description> This method is executed by the Editor when [b]File > Run[/b] is used. </description> </method> <method name="add_root_node"> - <return type="void"> - </return> - <argument index="0" name="node" type="Node"> - </argument> + <return type="void" /> + <argument index="0" name="node" type="Node" /> <description> Adds [code]node[/code] as a child of the root node in the editor context. [b]Warning:[/b] The implementation of this method is currently disabled. </description> </method> <method name="get_editor_interface"> - <return type="EditorInterface"> - </return> + <return type="EditorInterface" /> <description> Returns the [EditorInterface] singleton instance. </description> </method> <method name="get_scene"> - <return type="Node"> - </return> + <return type="Node" /> <description> Returns the Editor's currently active scene. </description> |