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-rw-r--r--doc/classes/EditorScript.xml4
1 files changed, 2 insertions, 2 deletions
diff --git a/doc/classes/EditorScript.xml b/doc/classes/EditorScript.xml
index 9e774345a2..8856e3362a 100644
--- a/doc/classes/EditorScript.xml
+++ b/doc/classes/EditorScript.xml
@@ -4,7 +4,7 @@
Base script that can be used to add extension functions to the editor.
</brief_description>
<description>
- Scripts extending this class and implementing its [code]_run()[/code] method can be executed from the Script Editor's [code]File -> Run[/code] menu option (or by pressing [code]CTRL+Shift+X[/code]) while the editor is running. This is useful for adding custom in-editor functionality to Godot. For more complex additions, consider using [EditorPlugin]\ s instead. Note that extending scripts need to have [code]tool mode[/code] enabled.
+ Scripts extending this class and implementing its [code]_run()[/code] method can be executed from the Script Editor's [code]File -&gt; Run[/code] menu option (or by pressing [code]CTRL+Shift+X[/code]) while the editor is running. This is useful for adding custom in-editor functionality to Godot. For more complex additions, consider using [EditorPlugin]s instead. Note that extending scripts need to have [code]tool mode[/code] enabled.
Example script:
[codeblock]
tool
@@ -24,7 +24,7 @@
<return type="void">
</return>
<description>
- This method is executed by the Editor when [code]File -> Run[/code] is used.
+ This method is executed by the Editor when [code]File -&gt; Run[/code] is used.
</description>
</method>
<method name="add_root_node">