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-rw-r--r--doc/classes/EditorScript.xml38
1 files changed, 23 insertions, 15 deletions
diff --git a/doc/classes/EditorScript.xml b/doc/classes/EditorScript.xml
index e96044bf48..a2508118c6 100644
--- a/doc/classes/EditorScript.xml
+++ b/doc/classes/EditorScript.xml
@@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" ?>
-<class name="EditorScript" inherits="Reference" version="4.0">
+<class name="EditorScript" inherits="RefCounted" version="4.0">
<brief_description>
Base script that can be used to add extension functions to the editor.
</brief_description>
@@ -7,50 +7,58 @@
Scripts extending this class and implementing its [method _run] method can be executed from the Script Editor's [b]File &gt; Run[/b] menu option (or by pressing [kbd]Ctrl + Shift + X[/kbd]) while the editor is running. This is useful for adding custom in-editor functionality to Godot. For more complex additions, consider using [EditorPlugin]s instead.
[b]Note:[/b] Extending scripts need to have [code]tool[/code] mode enabled.
[b]Example script:[/b]
- [codeblock]
+ [codeblocks]
+ [gdscript]
tool
extends EditorScript
func _run():
print("Hello from the Godot Editor!")
- [/codeblock]
+ [/gdscript]
+ [csharp]
+ using Godot;
+ using System;
+
+ [Tool]
+ public class HelloEditor : EditorScript
+ {
+ public override void _Run()
+ {
+ GD.Print("Hello from the Godot Editor!");
+ }
+ }
+ [/csharp]
+ [/codeblocks]
[b]Note:[/b] The script is run in the Editor context, which means the output is visible in the console window started with the Editor (stdout) instead of the usual Godot [b]Output[/b] dock.
</description>
<tutorials>
</tutorials>
<methods>
<method name="_run" qualifiers="virtual">
- <return type="void">
- </return>
+ <return type="void" />
<description>
This method is executed by the Editor when [b]File &gt; Run[/b] is used.
</description>
</method>
<method name="add_root_node">
- <return type="void">
- </return>
- <argument index="0" name="node" type="Node">
- </argument>
+ <return type="void" />
+ <argument index="0" name="node" type="Node" />
<description>
Adds [code]node[/code] as a child of the root node in the editor context.
[b]Warning:[/b] The implementation of this method is currently disabled.
</description>
</method>
<method name="get_editor_interface">
- <return type="EditorInterface">
- </return>
+ <return type="EditorInterface" />
<description>
Returns the [EditorInterface] singleton instance.
</description>
</method>
<method name="get_scene">
- <return type="Node">
- </return>
+ <return type="Node" />
<description>
Returns the Editor's currently active scene.
</description>
</method>
</methods>
- <constants>
- </constants>
</class>