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-rw-r--r--doc/classes/EditorScript.xml4
1 files changed, 2 insertions, 2 deletions
diff --git a/doc/classes/EditorScript.xml b/doc/classes/EditorScript.xml
index 5c49e227be..410301351f 100644
--- a/doc/classes/EditorScript.xml
+++ b/doc/classes/EditorScript.xml
@@ -1,11 +1,11 @@
<?xml version="1.0" encoding="UTF-8" ?>
-<class name="EditorScript" inherits="Reference" category="Core" version="3.2">
+<class name="EditorScript" inherits="Reference" version="4.0">
<brief_description>
Base script that can be used to add extension functions to the editor.
</brief_description>
<description>
Scripts extending this class and implementing its [method _run] method can be executed from the Script Editor's [b]File &gt; Run[/b] menu option (or by pressing [code]Ctrl+Shift+X[/code]) while the editor is running. This is useful for adding custom in-editor functionality to Godot. For more complex additions, consider using [EditorPlugin]s instead.
- [b]Note:[/b] Extending scripts need to have [code]tool mode[/code] enabled.
+ [b]Note:[/b] Extending scripts need to have [code]tool[/code] mode enabled.
[b]Example script:[/b]
[codeblock]
tool