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-rw-r--r--doc/classes/EditorScript.xml3
1 files changed, 2 insertions, 1 deletions
diff --git a/doc/classes/EditorScript.xml b/doc/classes/EditorScript.xml
index 2ff8a7ba2a..a02fd215d8 100644
--- a/doc/classes/EditorScript.xml
+++ b/doc/classes/EditorScript.xml
@@ -9,7 +9,7 @@
[b]Example script:[/b]
[codeblocks]
[gdscript]
- tool
+ @tool
extends EditorScript
func _run():
@@ -30,6 +30,7 @@
[/csharp]
[/codeblocks]
[b]Note:[/b] The script is run in the Editor context, which means the output is visible in the console window started with the Editor (stdout) instead of the usual Godot [b]Output[/b] dock.
+ [b]Note:[/b] EditorScript is [RefCounted], meaning it is destroyed when nothing references it. This can cause errors during asynchronous operations if there are no references to the script.
</description>
<tutorials>
</tutorials>