diff options
Diffstat (limited to 'doc/classes/EditorScenePostImport.xml')
-rw-r--r-- | doc/classes/EditorScenePostImport.xml | 12 |
1 files changed, 6 insertions, 6 deletions
diff --git a/doc/classes/EditorScenePostImport.xml b/doc/classes/EditorScenePostImport.xml index 3b0590f78c..df6cdd4b35 100644 --- a/doc/classes/EditorScenePostImport.xml +++ b/doc/classes/EditorScenePostImport.xml @@ -1,22 +1,22 @@ <?xml version="1.0" encoding="UTF-8" ?> <class name="EditorScenePostImport" inherits="Reference" category="Core" version="3.2"> <brief_description> - Post process scenes after import + Post-processes scenes after import. </brief_description> <description> - Imported scenes can be automatically modified right after import by setting their [i]Custom Script[/i] Import property to a [code]tool[/code] script that inherits from this class. + Imported scenes can be automatically modified right after import by setting their [b]Custom Script[/b] Import property to a [code]tool[/code] script that inherits from this class. The [method post_import] callback receives the imported scene's root node and returns the modified version of the scene. Usage example: [codeblock] - tool # needed so it runs in editor + tool # Needed so it runs in editor extends EditorScenePostImport # This sample changes all node names # Called right after the scene is imported and gets the root node func post_import(scene): - # change all node names to "modified_[oldnodename]" + # Change all node names to "modified_[oldnodename]" iterate(scene) - return scene # remember to return the imported scene + return scene # Remember to return the imported scene func iterate(node): if node != null: @@ -49,7 +49,7 @@ <argument index="0" name="scene" type="Object"> </argument> <description> - Gets called after the scene got imported and has to return the modified version of the scene. + Called after the scene was imported. This method must return the modified version of the scene. </description> </method> </methods> |