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Diffstat (limited to 'doc/classes/EditorSceneImporterAssimp.xml')
-rw-r--r-- | doc/classes/EditorSceneImporterAssimp.xml | 42 |
1 files changed, 21 insertions, 21 deletions
diff --git a/doc/classes/EditorSceneImporterAssimp.xml b/doc/classes/EditorSceneImporterAssimp.xml index b1f397e2b9..e2d73be870 100644 --- a/doc/classes/EditorSceneImporterAssimp.xml +++ b/doc/classes/EditorSceneImporterAssimp.xml @@ -1,30 +1,30 @@ <?xml version="1.0" encoding="UTF-8" ?> <class name="EditorSceneImporterAssimp" inherits="EditorSceneImporter" category="Core" version="3.2"> <brief_description> - This is a multi-format 3d asset importer. + Multi-format 3D asset importer based on [url=http://assimp.org/]Assimp[/url]. </brief_description> <description> - This is a multi-format 3d asset importer. - Use these FBX export settings from Autodesk Maya. + This is a multi-format 3D asset importer based on [url=http://assimp.org/]Assimp[/url]. See [url=https://assimp-docs.readthedocs.io/en/latest/about/intoduction.html#installation]this page[/url] for a full list of supported formats. + If exporting a FBX scene from Autodesk Maya, use these FBX export settings: [codeblock] - * Smoothing Groups - * Smooth Mesh - * Triangluate (For mesh with blendshapes) - * Bake Animation - * Resample All - * Deformed Models - * Skins - * Blend Shapes - * Curve Filters - * Constant Key Reducer - * Auto Tangents Only - * DO NOT CHECK Constraints (Will Break File) - * Can check Embed Media (Embeds textures into FBX file to import) - -- Note: When importing embed media, texture and mesh will be a un-alterable file. - -- Reimport of fbx with updated texture is need if texture is updated. - * Units: Centimeters - * Up Axis: Y - * Binary format in FBX 2017 + - Smoothing Groups + - Smooth Mesh + - Triangluate (for meshes with blend shapes) + - Bake Animation + - Resample All + - Deformed Models + - Skins + - Blend Shapes + - Curve Filters + - Constant Key Reducer + - Auto Tangents Only + - *Do not check* Constraints (as it will break the file) + - Can check Embed Media (embeds textures into the exported FBX file) + - Note that when importing embedded media, the texture and mesh will be a single immutable file. + - You will have to re-export then re-import the FBX if the texture has changed. + - Units: Centimeters + - Up Axis: Y + - Binary format in FBX 2017 [/codeblock] </description> <tutorials> |