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Diffstat (limited to 'doc/classes/EditorSceneImporterAssimp.xml')
-rw-r--r-- | doc/classes/EditorSceneImporterAssimp.xml | 36 |
1 files changed, 0 insertions, 36 deletions
diff --git a/doc/classes/EditorSceneImporterAssimp.xml b/doc/classes/EditorSceneImporterAssimp.xml deleted file mode 100644 index c72d4ee25a..0000000000 --- a/doc/classes/EditorSceneImporterAssimp.xml +++ /dev/null @@ -1,36 +0,0 @@ -<?xml version="1.0" encoding="UTF-8" ?> -<class name="EditorSceneImporterAssimp" inherits="EditorSceneImporter" version="4.0"> - <brief_description> - FBX 3D asset importer based on [url=http://assimp.org/]Assimp[/url]. - </brief_description> - <description> - This is an FBX 3D asset importer based on [url=http://assimp.org/]Assimp[/url]. It currently has many known limitations and works best with static meshes. Most animated meshes won't import correctly. - If exporting a FBX scene from Autodesk Maya, use these FBX export settings: - [codeblock] - - Smoothing Groups - - Smooth Mesh - - Triangluate (for meshes with blend shapes) - - Bake Animation - - Resample All - - Deformed Models - - Skins - - Blend Shapes - - Curve Filters - - Constant Key Reducer - - Auto Tangents Only - - *Do not check* Constraints (as it will break the file) - - Can check Embed Media (embeds textures into the exported FBX file) - - Note that when importing embedded media, the texture and mesh will be a single immutable file. - - You will have to re-export then re-import the FBX if the texture has changed. - - Units: Centimeters - - Up Axis: Y - - Binary format in FBX 2017 - [/codeblock] - </description> - <tutorials> - </tutorials> - <methods> - </methods> - <constants> - </constants> -</class> |