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Diffstat (limited to 'doc/classes/EditorSceneFormatImporterFBX.xml')
-rw-r--r-- | doc/classes/EditorSceneFormatImporterFBX.xml | 32 |
1 files changed, 32 insertions, 0 deletions
diff --git a/doc/classes/EditorSceneFormatImporterFBX.xml b/doc/classes/EditorSceneFormatImporterFBX.xml new file mode 100644 index 0000000000..117030dfd5 --- /dev/null +++ b/doc/classes/EditorSceneFormatImporterFBX.xml @@ -0,0 +1,32 @@ +<?xml version="1.0" encoding="UTF-8" ?> +<class name="EditorSceneFormatImporterFBX" inherits="EditorSceneFormatImporter" version="4.0"> + <brief_description> + FBX 3D asset importer. + </brief_description> + <description> + This is an FBX 3D asset importer with full support for most FBX features. + If exporting a FBX scene from Autodesk Maya, use these FBX export settings: + [codeblock] + - Smoothing Groups + - Smooth Mesh + - Triangluate (for meshes with blend shapes) + - Bake Animation + - Resample All + - Deformed Models + - Skins + - Blend Shapes + - Curve Filters + - Constant Key Reducer + - Auto Tangents Only + - *Do not check* Constraints (as it will break the file) + - Can check Embed Media (embeds textures into the exported FBX file) + - Note that when importing embedded media, the texture and mesh will be a single immutable file. + - You will have to re-export then re-import the FBX if the texture has changed. + - Units: Centimeters + - Up Axis: Y + - Binary format in FBX 2017 + [/codeblock] + </description> + <tutorials> + </tutorials> +</class> |