diff options
Diffstat (limited to 'doc/classes/EditorProperty.xml')
-rw-r--r-- | doc/classes/EditorProperty.xml | 104 |
1 files changed, 40 insertions, 64 deletions
diff --git a/doc/classes/EditorProperty.xml b/doc/classes/EditorProperty.xml index f568263ff8..822bcfd255 100644 --- a/doc/classes/EditorProperty.xml +++ b/doc/classes/EditorProperty.xml @@ -9,65 +9,57 @@ <tutorials> </tutorials> <methods> + <method name="_update_property" qualifiers="virtual"> + <return type="void" /> + <description> + When this virtual function is called, you must update your editor. + </description> + </method> <method name="add_focusable"> - <return type="void"> - </return> - <argument index="0" name="control" type="Control"> - </argument> + <return type="void" /> + <argument index="0" name="control" type="Control" /> <description> If any of the controls added can gain keyboard focus, add it here. This ensures that focus will be restored if the inspector is refreshed. </description> </method> <method name="emit_changed"> - <return type="void"> - </return> - <argument index="0" name="property" type="StringName"> - </argument> - <argument index="1" name="value" type="Variant"> - </argument> - <argument index="2" name="field" type="StringName" default="@"""> - </argument> - <argument index="3" name="changing" type="bool" default="false"> - </argument> + <return type="void" /> + <argument index="0" name="property" type="StringName" /> + <argument index="1" name="value" type="Variant" /> + <argument index="2" name="field" type="StringName" default="&""" /> + <argument index="3" name="changing" type="bool" default="false" /> <description> If one or several properties have changed, this must be called. [code]field[/code] is used in case your editor can modify fields separately (as an example, Vector3.x). The [code]changing[/code] argument avoids the editor requesting this property to be refreshed (leave as [code]false[/code] if unsure). </description> </method> <method name="get_edited_object"> - <return type="Object"> - </return> + <return type="Object" /> <description> Gets the edited object. </description> </method> <method name="get_edited_property"> - <return type="StringName"> - </return> + <return type="StringName" /> <description> - Gets the edited property. If your editor is for a single property (added via [method EditorInspectorPlugin.parse_property]), then this will return the property. + Gets the edited property. If your editor is for a single property (added via [method EditorInspectorPlugin._parse_property]), then this will return the property. </description> </method> <method name="get_tooltip_text" qualifiers="const"> - <return type="String"> - </return> + <return type="String" /> <description> - Override if you want to allow a custom tooltip over your property. + Must be implemented to provide a custom tooltip to the property editor. </description> </method> <method name="set_bottom_editor"> - <return type="void"> - </return> - <argument index="0" name="editor" type="Control"> - </argument> + <return type="void" /> + <argument index="0" name="editor" type="Control" /> <description> - Adds controls with this function if you want them on the bottom (below the label). + Puts the [code]editor[/code] control below the property label. The control must be previously added using [method Node.add_child]. </description> </method> - <method name="update_property" qualifiers="virtual"> - <return type="void"> - </return> + <method name="update_property"> + <return type="void" /> <description> - When this virtual function is called, you must update your editor. </description> </method> </methods> @@ -96,78 +88,62 @@ </members> <signals> <signal name="multiple_properties_changed"> - <argument index="0" name="properties" type="PackedStringArray"> - </argument> - <argument index="1" name="value" type="Array"> - </argument> + <argument index="0" name="properties" type="PackedStringArray" /> + <argument index="1" name="value" type="Array" /> <description> - Emit it if you want multiple properties modified at the same time. Do not use if added via [method EditorInspectorPlugin.parse_property]. + Emit it if you want multiple properties modified at the same time. Do not use if added via [method EditorInspectorPlugin._parse_property]. </description> </signal> <signal name="object_id_selected"> - <argument index="0" name="property" type="StringName"> - </argument> - <argument index="1" name="id" type="int"> - </argument> + <argument index="0" name="property" type="StringName" /> + <argument index="1" name="id" type="int" /> <description> Used by sub-inspectors. Emit it if what was selected was an Object ID. </description> </signal> <signal name="property_changed"> - <argument index="0" name="property" type="StringName"> - </argument> - <argument index="1" name="value" type="Variant"> - </argument> + <argument index="0" name="property" type="StringName" /> + <argument index="1" name="value" type="Variant" /> <description> Do not emit this manually, use the [method emit_changed] method instead. </description> </signal> <signal name="property_checked"> - <argument index="0" name="property" type="StringName"> - </argument> - <argument index="1" name="bool" type="String"> - </argument> + <argument index="0" name="property" type="StringName" /> + <argument index="1" name="bool" type="String" /> <description> Emitted when a property was checked. Used internally. </description> </signal> <signal name="property_deleted"> - <argument index="0" name="property" type="StringName"> - </argument> + <argument index="0" name="property" type="StringName" /> <description> Emitted when a property was deleted. Used internally. </description> </signal> <signal name="property_keyed"> - <argument index="0" name="property" type="StringName"> - </argument> + <argument index="0" name="property" type="StringName" /> <description> Emit it if you want to add this value as an animation key (check for keying being enabled first). </description> </signal> <signal name="property_keyed_with_value"> - <argument index="0" name="property" type="StringName"> - </argument> - <argument index="1" name="value" type="Variant"> - </argument> + <argument index="0" name="property" type="StringName" /> + <argument index="1" name="value" type="Variant" /> <description> Emit it if you want to key a property with a single value. </description> </signal> <signal name="resource_selected"> - <argument index="0" name="path" type="String"> - </argument> - <argument index="1" name="resource" type="Resource"> - </argument> + <argument index="0" name="path" type="String" /> + <argument index="1" name="resource" type="Resource" /> <description> If you want a sub-resource to be edited, emit this signal with the resource. </description> </signal> <signal name="selected"> - <argument index="0" name="path" type="String"> - </argument> - <argument index="1" name="focusable_idx" type="int"> - </argument> + <argument index="0" name="path" type="String" /> + <argument index="1" name="focusable_idx" type="int" /> <description> Emitted when selected. Used internally. </description> |