diff options
Diffstat (limited to 'doc/classes/EditorProperty.xml')
-rw-r--r-- | doc/classes/EditorProperty.xml | 74 |
1 files changed, 39 insertions, 35 deletions
diff --git a/doc/classes/EditorProperty.xml b/doc/classes/EditorProperty.xml index 586458bd28..e18bea1f67 100644 --- a/doc/classes/EditorProperty.xml +++ b/doc/classes/EditorProperty.xml @@ -9,6 +9,13 @@ <tutorials> </tutorials> <methods> + <method name="_set_read_only" qualifiers="virtual"> + <return type="void" /> + <param index="0" name="read_only" type="bool" /> + <description> + Called when the read-only status of the property is changed. It may be used to change custom controls into a read-only or modifiable state. + </description> + </method> <method name="_update_property" qualifiers="virtual"> <return type="void" /> <description> @@ -17,19 +24,19 @@ </method> <method name="add_focusable"> <return type="void" /> - <argument index="0" name="control" type="Control" /> + <param index="0" name="control" type="Control" /> <description> If any of the controls added can gain keyboard focus, add it here. This ensures that focus will be restored if the inspector is refreshed. </description> </method> <method name="emit_changed"> <return type="void" /> - <argument index="0" name="property" type="StringName" /> - <argument index="1" name="value" type="Variant" /> - <argument index="2" name="field" type="StringName" default="&""" /> - <argument index="3" name="changing" type="bool" default="false" /> + <param index="0" name="property" type="StringName" /> + <param index="1" name="value" type="Variant" /> + <param index="2" name="field" type="StringName" default="&""" /> + <param index="3" name="changing" type="bool" default="false" /> <description> - If one or several properties have changed, this must be called. [code]field[/code] is used in case your editor can modify fields separately (as an example, Vector3.x). The [code]changing[/code] argument avoids the editor requesting this property to be refreshed (leave as [code]false[/code] if unsure). + If one or several properties have changed, this must be called. [param field] is used in case your editor can modify fields separately (as an example, Vector3.x). The [param changing] argument avoids the editor requesting this property to be refreshed (leave as [code]false[/code] if unsure). </description> </method> <method name="get_edited_object"> @@ -44,22 +51,17 @@ Gets the edited property. If your editor is for a single property (added via [method EditorInspectorPlugin._parse_property]), then this will return the property. </description> </method> - <method name="get_tooltip_text" qualifiers="const"> - <return type="String" /> - <description> - Must be implemented to provide a custom tooltip to the property editor. - </description> - </method> <method name="set_bottom_editor"> <return type="void" /> - <argument index="0" name="editor" type="Control" /> + <param index="0" name="editor" type="Control" /> <description> - Puts the [code]editor[/code] control below the property label. The control must be previously added using [method Node.add_child]. + Puts the [param editor] control below the property label. The control must be previously added using [method Node.add_child]. </description> </method> <method name="update_property"> <return type="void" /> <description> + Forces refresh of the property display. </description> </method> </methods> @@ -88,77 +90,79 @@ </members> <signals> <signal name="multiple_properties_changed"> - <argument index="0" name="properties" type="PackedStringArray" /> - <argument index="1" name="value" type="Array" /> + <param index="0" name="properties" type="PackedStringArray" /> + <param index="1" name="value" type="Array" /> <description> Emit it if you want multiple properties modified at the same time. Do not use if added via [method EditorInspectorPlugin._parse_property]. </description> </signal> <signal name="object_id_selected"> - <argument index="0" name="property" type="StringName" /> - <argument index="1" name="id" type="int" /> + <param index="0" name="property" type="StringName" /> + <param index="1" name="id" type="int" /> <description> Used by sub-inspectors. Emit it if what was selected was an Object ID. </description> </signal> <signal name="property_can_revert_changed"> - <argument index="0" name="property" type="StringName" /> - <argument index="1" name="can_revert" type="bool" /> + <param index="0" name="property" type="StringName" /> + <param index="1" name="can_revert" type="bool" /> <description> Emitted when the revertability (i.e., whether it has a non-default value and thus is displayed with a revert icon) of a property has changed. </description> </signal> <signal name="property_changed"> - <argument index="0" name="property" type="StringName" /> - <argument index="1" name="value" type="Variant" /> + <param index="0" name="property" type="StringName" /> + <param index="1" name="value" type="Variant" /> + <param index="2" name="field" type="StringName" /> + <param index="3" name="changing" type="bool" /> <description> Do not emit this manually, use the [method emit_changed] method instead. </description> </signal> <signal name="property_checked"> - <argument index="0" name="property" type="StringName" /> - <argument index="1" name="checked" type="bool" /> + <param index="0" name="property" type="StringName" /> + <param index="1" name="checked" type="bool" /> <description> Emitted when a property was checked. Used internally. </description> </signal> <signal name="property_deleted"> - <argument index="0" name="property" type="StringName" /> + <param index="0" name="property" type="StringName" /> <description> Emitted when a property was deleted. Used internally. </description> </signal> <signal name="property_keyed"> - <argument index="0" name="property" type="StringName" /> + <param index="0" name="property" type="StringName" /> <description> Emit it if you want to add this value as an animation key (check for keying being enabled first). </description> </signal> <signal name="property_keyed_with_value"> - <argument index="0" name="property" type="StringName" /> - <argument index="1" name="value" type="Variant" /> + <param index="0" name="property" type="StringName" /> + <param index="1" name="value" type="Variant" /> <description> Emit it if you want to key a property with a single value. </description> </signal> <signal name="property_pinned"> - <argument index="0" name="property" type="StringName" /> - <argument index="1" name="pinned" type="bool" /> + <param index="0" name="property" type="StringName" /> + <param index="1" name="pinned" type="bool" /> <description> Emit it if you want to mark (or unmark) the value of a property for being saved regardless of being equal to the default value. - The default value is the one the property will get when the node is just instantiated and can come from an ancestor scene in the inheritance/instancing chain, a script or a builtin class. + The default value is the one the property will get when the node is just instantiated and can come from an ancestor scene in the inheritance/instantiation chain, a script or a builtin class. </description> </signal> <signal name="resource_selected"> - <argument index="0" name="path" type="String" /> - <argument index="1" name="resource" type="Resource" /> + <param index="0" name="path" type="String" /> + <param index="1" name="resource" type="Resource" /> <description> If you want a sub-resource to be edited, emit this signal with the resource. </description> </signal> <signal name="selected"> - <argument index="0" name="path" type="String" /> - <argument index="1" name="focusable_idx" type="int" /> + <param index="0" name="path" type="String" /> + <param index="1" name="focusable_idx" type="int" /> <description> Emitted when selected. Used internally. </description> |