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-rw-r--r--doc/classes/EditorProperty.xml96
1 files changed, 36 insertions, 60 deletions
diff --git a/doc/classes/EditorProperty.xml b/doc/classes/EditorProperty.xml
index 549d2c1628..822bcfd255 100644
--- a/doc/classes/EditorProperty.xml
+++ b/doc/classes/EditorProperty.xml
@@ -10,64 +10,56 @@
</tutorials>
<methods>
<method name="_update_property" qualifiers="virtual">
- <return type="void">
- </return>
+ <return type="void" />
<description>
When this virtual function is called, you must update your editor.
</description>
</method>
<method name="add_focusable">
- <return type="void">
- </return>
- <argument index="0" name="control" type="Control">
- </argument>
+ <return type="void" />
+ <argument index="0" name="control" type="Control" />
<description>
If any of the controls added can gain keyboard focus, add it here. This ensures that focus will be restored if the inspector is refreshed.
</description>
</method>
<method name="emit_changed">
- <return type="void">
- </return>
- <argument index="0" name="property" type="StringName">
- </argument>
- <argument index="1" name="value" type="Variant">
- </argument>
- <argument index="2" name="field" type="StringName" default="&amp;&quot;&quot;">
- </argument>
- <argument index="3" name="changing" type="bool" default="false">
- </argument>
+ <return type="void" />
+ <argument index="0" name="property" type="StringName" />
+ <argument index="1" name="value" type="Variant" />
+ <argument index="2" name="field" type="StringName" default="&amp;&quot;&quot;" />
+ <argument index="3" name="changing" type="bool" default="false" />
<description>
If one or several properties have changed, this must be called. [code]field[/code] is used in case your editor can modify fields separately (as an example, Vector3.x). The [code]changing[/code] argument avoids the editor requesting this property to be refreshed (leave as [code]false[/code] if unsure).
</description>
</method>
<method name="get_edited_object">
- <return type="Object">
- </return>
+ <return type="Object" />
<description>
Gets the edited object.
</description>
</method>
<method name="get_edited_property">
- <return type="StringName">
- </return>
+ <return type="StringName" />
<description>
Gets the edited property. If your editor is for a single property (added via [method EditorInspectorPlugin._parse_property]), then this will return the property.
</description>
</method>
<method name="get_tooltip_text" qualifiers="const">
- <return type="String">
- </return>
+ <return type="String" />
<description>
- Override if you want to allow a custom tooltip over your property.
+ Must be implemented to provide a custom tooltip to the property editor.
</description>
</method>
<method name="set_bottom_editor">
- <return type="void">
- </return>
- <argument index="0" name="editor" type="Control">
- </argument>
+ <return type="void" />
+ <argument index="0" name="editor" type="Control" />
+ <description>
+ Puts the [code]editor[/code] control below the property label. The control must be previously added using [method Node.add_child].
+ </description>
+ </method>
+ <method name="update_property">
+ <return type="void" />
<description>
- Adds controls with this function if you want them on the bottom (below the label).
</description>
</method>
</methods>
@@ -96,78 +88,62 @@
</members>
<signals>
<signal name="multiple_properties_changed">
- <argument index="0" name="properties" type="PackedStringArray">
- </argument>
- <argument index="1" name="value" type="Array">
- </argument>
+ <argument index="0" name="properties" type="PackedStringArray" />
+ <argument index="1" name="value" type="Array" />
<description>
Emit it if you want multiple properties modified at the same time. Do not use if added via [method EditorInspectorPlugin._parse_property].
</description>
</signal>
<signal name="object_id_selected">
- <argument index="0" name="property" type="StringName">
- </argument>
- <argument index="1" name="id" type="int">
- </argument>
+ <argument index="0" name="property" type="StringName" />
+ <argument index="1" name="id" type="int" />
<description>
Used by sub-inspectors. Emit it if what was selected was an Object ID.
</description>
</signal>
<signal name="property_changed">
- <argument index="0" name="property" type="StringName">
- </argument>
- <argument index="1" name="value" type="Variant">
- </argument>
+ <argument index="0" name="property" type="StringName" />
+ <argument index="1" name="value" type="Variant" />
<description>
Do not emit this manually, use the [method emit_changed] method instead.
</description>
</signal>
<signal name="property_checked">
- <argument index="0" name="property" type="StringName">
- </argument>
- <argument index="1" name="bool" type="String">
- </argument>
+ <argument index="0" name="property" type="StringName" />
+ <argument index="1" name="bool" type="String" />
<description>
Emitted when a property was checked. Used internally.
</description>
</signal>
<signal name="property_deleted">
- <argument index="0" name="property" type="StringName">
- </argument>
+ <argument index="0" name="property" type="StringName" />
<description>
Emitted when a property was deleted. Used internally.
</description>
</signal>
<signal name="property_keyed">
- <argument index="0" name="property" type="StringName">
- </argument>
+ <argument index="0" name="property" type="StringName" />
<description>
Emit it if you want to add this value as an animation key (check for keying being enabled first).
</description>
</signal>
<signal name="property_keyed_with_value">
- <argument index="0" name="property" type="StringName">
- </argument>
- <argument index="1" name="value" type="Variant">
- </argument>
+ <argument index="0" name="property" type="StringName" />
+ <argument index="1" name="value" type="Variant" />
<description>
Emit it if you want to key a property with a single value.
</description>
</signal>
<signal name="resource_selected">
- <argument index="0" name="path" type="String">
- </argument>
- <argument index="1" name="resource" type="Resource">
- </argument>
+ <argument index="0" name="path" type="String" />
+ <argument index="1" name="resource" type="Resource" />
<description>
If you want a sub-resource to be edited, emit this signal with the resource.
</description>
</signal>
<signal name="selected">
- <argument index="0" name="path" type="String">
- </argument>
- <argument index="1" name="focusable_idx" type="int">
- </argument>
+ <argument index="0" name="path" type="String" />
+ <argument index="1" name="focusable_idx" type="int" />
<description>
Emitted when selected. Used internally.
</description>