diff options
Diffstat (limited to 'doc/classes/EditorPlugin.xml')
-rw-r--r-- | doc/classes/EditorPlugin.xml | 38 |
1 files changed, 32 insertions, 6 deletions
diff --git a/doc/classes/EditorPlugin.xml b/doc/classes/EditorPlugin.xml index 563987e2a3..adcc87d062 100644 --- a/doc/classes/EditorPlugin.xml +++ b/doc/classes/EditorPlugin.xml @@ -100,7 +100,8 @@ <param index="0" name="viewport_camera" type="Camera3D" /> <param index="1" name="event" type="InputEvent" /> <description> - Called when there is a root node in the current edited scene, [method _handles] is implemented, and an [InputEvent] happens in the 3D viewport. The return value decides whether the [InputEvent] is consumed or forwarded to other [EditorPlugin]s. See [enum AfterGUIInput] for options. Example: + Called when there is a root node in the current edited scene, [method _handles] is implemented, and an [InputEvent] happens in the 3D viewport. The return value decides whether the [InputEvent] is consumed or forwarded to other [EditorPlugin]s. See [enum AfterGUIInput] for options. + [b]Example:[/b] [codeblocks] [gdscript] # Prevents the InputEvent from reaching other Editor classes. @@ -115,7 +116,8 @@ } [/csharp] [/codeblocks] - Must [code]return EditorPlugin.AFTER_GUI_INPUT_PASS[/code] in order to forward the [InputEvent] to other Editor classes. Example: + Must [code]return EditorPlugin.AFTER_GUI_INPUT_PASS[/code] in order to forward the [InputEvent] to other Editor classes. + [b]Example:[/b] [codeblocks] [gdscript] # Consumes InputEventMouseMotion and forwards other InputEvent types. @@ -182,7 +184,8 @@ <return type="bool" /> <param index="0" name="event" type="InputEvent" /> <description> - Called when there is a root node in the current edited scene, [method _handles] is implemented and an [InputEvent] happens in the 2D viewport. Intercepts the [InputEvent], if [code]return true[/code] [EditorPlugin] consumes the [param event], otherwise forwards [param event] to other Editor classes. Example: + Called when there is a root node in the current edited scene, [method _handles] is implemented and an [InputEvent] happens in the 2D viewport. Intercepts the [InputEvent], if [code]return true[/code] [EditorPlugin] consumes the [param event], otherwise forwards [param event] to other Editor classes. + [b]Example:[/b] [codeblocks] [gdscript] # Prevents the InputEvent from reaching other Editor classes. @@ -197,7 +200,8 @@ } [/csharp] [/codeblocks] - Must [code]return false[/code] in order to forward the [InputEvent] to other Editor classes. Example: + Must [code]return false[/code] in order to forward the [InputEvent] to other Editor classes. + [b]Example:[/b] [codeblocks] [gdscript] # Consumes InputEventMouseMotion and forwards other InputEvent types. @@ -411,7 +415,7 @@ </method> <method name="add_debugger_plugin"> <return type="void" /> - <param index="0" name="script" type="Script" /> + <param index="0" name="script" type="EditorDebuggerPlugin" /> <description> Adds a [Script] as debugger plugin to the Debugger. The script must extend [EditorDebuggerPlugin]. </description> @@ -595,7 +599,7 @@ </method> <method name="remove_debugger_plugin"> <return type="void" /> - <param index="0" name="script" type="Script" /> + <param index="0" name="script" type="EditorDebuggerPlugin" /> <description> Removes the debugger plugin with given script from the Debugger. </description> @@ -691,11 +695,13 @@ </signal> <signal name="project_settings_changed"> <description> + Emitted when any project setting has changed. </description> </signal> <signal name="resource_saved"> <param index="0" name="resource" type="Resource" /> <description> + Emitted when the given [param resource] was saved on disc. </description> </signal> <signal name="scene_changed"> @@ -713,44 +719,64 @@ </signals> <constants> <constant name="CONTAINER_TOOLBAR" value="0" enum="CustomControlContainer"> + Main editor toolbar, next to play buttons. </constant> <constant name="CONTAINER_SPATIAL_EDITOR_MENU" value="1" enum="CustomControlContainer"> + The toolbar that appears when 3D editor is active. </constant> <constant name="CONTAINER_SPATIAL_EDITOR_SIDE_LEFT" value="2" enum="CustomControlContainer"> + Left sidebar of the 3D editor. </constant> <constant name="CONTAINER_SPATIAL_EDITOR_SIDE_RIGHT" value="3" enum="CustomControlContainer"> + Right sidebar of the 3D editor. </constant> <constant name="CONTAINER_SPATIAL_EDITOR_BOTTOM" value="4" enum="CustomControlContainer"> + Bottom panel of the 3D editor. </constant> <constant name="CONTAINER_CANVAS_EDITOR_MENU" value="5" enum="CustomControlContainer"> + The toolbar that appears when 2D editor is active. </constant> <constant name="CONTAINER_CANVAS_EDITOR_SIDE_LEFT" value="6" enum="CustomControlContainer"> + Left sidebar of the 2D editor. </constant> <constant name="CONTAINER_CANVAS_EDITOR_SIDE_RIGHT" value="7" enum="CustomControlContainer"> + Right sidebar of the 2D editor. </constant> <constant name="CONTAINER_CANVAS_EDITOR_BOTTOM" value="8" enum="CustomControlContainer"> + Bottom panel of the 2D editor. </constant> <constant name="CONTAINER_INSPECTOR_BOTTOM" value="9" enum="CustomControlContainer"> + Bottom section of the inspector. </constant> <constant name="CONTAINER_PROJECT_SETTING_TAB_LEFT" value="10" enum="CustomControlContainer"> + Tab of Project Settings dialog, to the left of other tabs. </constant> <constant name="CONTAINER_PROJECT_SETTING_TAB_RIGHT" value="11" enum="CustomControlContainer"> + Tab of Project Settings dialog, to the right of other tabs. </constant> <constant name="DOCK_SLOT_LEFT_UL" value="0" enum="DockSlot"> + Dock slot, left side, upper-left (empty in default layout). </constant> <constant name="DOCK_SLOT_LEFT_BL" value="1" enum="DockSlot"> + Dock slot, left side, bottom-left (empty in default layout). </constant> <constant name="DOCK_SLOT_LEFT_UR" value="2" enum="DockSlot"> + Dock slot, left side, upper-right (in default layout includes Scene and Import docks). </constant> <constant name="DOCK_SLOT_LEFT_BR" value="3" enum="DockSlot"> + Dock slot, left side, bottom-right (in default layout includes FileSystem dock). </constant> <constant name="DOCK_SLOT_RIGHT_UL" value="4" enum="DockSlot"> + Dock slot, right side, upper-left (empty in default layout). </constant> <constant name="DOCK_SLOT_RIGHT_BL" value="5" enum="DockSlot"> + Dock slot, right side, bottom-left (empty in default layout). </constant> <constant name="DOCK_SLOT_RIGHT_UR" value="6" enum="DockSlot"> + Dock slot, right side, upper-right (in default layout includes Inspector, Node and History docks). </constant> <constant name="DOCK_SLOT_RIGHT_BR" value="7" enum="DockSlot"> + Dock slot, right side, bottom-right (empty in default layout). </constant> <constant name="DOCK_SLOT_MAX" value="8" enum="DockSlot"> Represents the size of the [enum DockSlot] enum. |