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-rw-r--r--doc/classes/EditorPlugin.xml51
1 files changed, 48 insertions, 3 deletions
diff --git a/doc/classes/EditorPlugin.xml b/doc/classes/EditorPlugin.xml
index 8dcffb0b74..6c40b7aa9d 100644
--- a/doc/classes/EditorPlugin.xml
+++ b/doc/classes/EditorPlugin.xml
@@ -91,7 +91,8 @@
<argument index="0" name="plugin" type="EditorExportPlugin">
</argument>
<description>
- Registers a new export plugin. Export plugins are used when the project is being exported. See [EditorExportPlugin] for more information.
+ Registers a new [EditorExportPlugin]. Export plugins are used to perform tasks when the project is being exported.
+ See [method add_inspector_plugin] for an example of how to register a plugin.
</description>
</method>
<method name="add_import_plugin">
@@ -100,6 +101,9 @@
<argument index="0" name="importer" type="EditorImportPlugin">
</argument>
<description>
+ Registers a new [EditorImportPlugin]. Import plugins are used to import custom and unsupported assets as a custom [Resource] type.
+ [b]Note:[/b] If you want to import custom 3D asset formats use [method add_scene_import_plugin] instead.
+ See [method add_inspector_plugin] for an example of how to register a plugin.
</description>
</method>
<method name="add_inspector_plugin">
@@ -108,6 +112,20 @@
<argument index="0" name="plugin" type="EditorInspectorPlugin">
</argument>
<description>
+ Registers a new [EditorInspectorPlugin]. Inspector plugins are used to extend [EditorInspector] and provide custom configuration tools for your object's properties.
+ [b]Note:[/b] Always use [method remove_inspector_plugin] to remove the registered [EditorInspectorPlugin] when your [EditorPlugin] is disabled to prevent leaks and an unexpected behavior.
+ [codeblocks]
+ [gdscript]
+ const MyInspectorPlugin = preload("res://addons/your_addon/path/to/your/script.gd")
+ var inspector_plugin = MyInspectorPlugin.new()
+
+ func _enter_tree():
+ add_inspector_plugin(inspector_plugin)
+
+ func _exit_tree():
+ remove_inspector_plugin(inspector_plugin)
+ [/gdscript]
+ [/codeblocks]
</description>
</method>
<method name="add_scene_import_plugin">
@@ -116,6 +134,7 @@
<argument index="0" name="scene_importer" type="EditorSceneImporter">
</argument>
<description>
+ Registers a new [EditorSceneImporter]. Scene importers are used to import custom 3D asset formats as scenes.
</description>
</method>
<method name="add_spatial_gizmo_plugin">
@@ -124,6 +143,8 @@
<argument index="0" name="plugin" type="EditorNode3DGizmoPlugin">
</argument>
<description>
+ Registers a new [EditorNode3DGizmoPlugin]. Gizmo plugins are used to add custom gizmos to the 3D preview viewport for a [Node3D].
+ See [method add_inspector_plugin] for an example of how to register a plugin.
</description>
</method>
<method name="add_tool_menu_item">
@@ -157,6 +178,16 @@
Registers a custom translation parser plugin for extracting translatable strings from custom files.
</description>
</method>
+ <method name="add_undo_redo_inspector_hook_callback">
+ <return type="void">
+ </return>
+ <argument index="0" name="callable" type="Callable">
+ </argument>
+ <description>
+ Hooks a callback into the undo/redo action creation when a property is modified in the inspector. This allows, for example, to save other properties that may be lost when a given property is modified.
+ The callback should have 4 arguments: [Object] [code]undo_redo[/code], [Object] [code]modified_object[/code], [String] [code]property[/code] and [Variant] [code]new_value[/code]. They are, respectively, the [UndoRedo] object used by the inspector, the currently modified object, the name of the modified property and the new value the property is about to take.
+ </description>
+ </method>
<method name="apply_changes" qualifiers="virtual">
<return type="void">
</return>
@@ -214,7 +245,7 @@
[gdscript]
func forward_canvas_draw_over_viewport(overlay):
# Draw a circle at cursor position.
- overlay.draw_circle(overlay.get_local_mouse_position(), 64)
+ overlay.draw_circle(overlay.get_local_mouse_position(), 64, Color.white)
func forward_canvas_gui_input(event):
if event is InputEventMouseMotion:
@@ -570,6 +601,7 @@
<argument index="0" name="plugin" type="EditorExportPlugin">
</argument>
<description>
+ Removes an export plugin registered by [method add_export_plugin].
</description>
</method>
<method name="remove_import_plugin">
@@ -578,6 +610,7 @@
<argument index="0" name="importer" type="EditorImportPlugin">
</argument>
<description>
+ Removes an import plugin registered by [method add_import_plugin].
</description>
</method>
<method name="remove_inspector_plugin">
@@ -586,6 +619,7 @@
<argument index="0" name="plugin" type="EditorInspectorPlugin">
</argument>
<description>
+ Removes an inspector plugin registered by [method add_import_plugin]
</description>
</method>
<method name="remove_scene_import_plugin">
@@ -594,6 +628,7 @@
<argument index="0" name="scene_importer" type="EditorSceneImporter">
</argument>
<description>
+ Removes a scene importer registered by [method add_scene_import_plugin].
</description>
</method>
<method name="remove_spatial_gizmo_plugin">
@@ -602,6 +637,7 @@
<argument index="0" name="plugin" type="EditorNode3DGizmoPlugin">
</argument>
<description>
+ Removes a gizmo plugin registered by [method add_spatial_gizmo_plugin].
</description>
</method>
<method name="remove_tool_menu_item">
@@ -619,7 +655,16 @@
<argument index="0" name="parser" type="EditorTranslationParserPlugin">
</argument>
<description>
- Removes a registered custom translation parser plugin.
+ Removes a custom translation parser plugin registered by [method add_translation_parser_plugin].
+ </description>
+ </method>
+ <method name="remove_undo_redo_inspector_hook_callback">
+ <return type="void">
+ </return>
+ <argument index="0" name="callable" type="Callable">
+ </argument>
+ <description>
+ Removes a callback previsously added by [method add_undo_redo_inspector_hook_callback].
</description>
</method>
<method name="save_external_data" qualifiers="virtual">