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Diffstat (limited to 'doc/classes/EditorPlugin.xml')
-rw-r--r-- | doc/classes/EditorPlugin.xml | 22 |
1 files changed, 22 insertions, 0 deletions
diff --git a/doc/classes/EditorPlugin.xml b/doc/classes/EditorPlugin.xml index 1514b82ff8..2930c2ec22 100644 --- a/doc/classes/EditorPlugin.xml +++ b/doc/classes/EditorPlugin.xml @@ -296,6 +296,28 @@ <return type="bool" /> <description> Returns [code]true[/code] if this is a main screen editor plugin (it goes in the workspace selector together with [b]2D[/b], [b]3D[/b], [b]Script[/b] and [b]AssetLib[/b]). + When the plugin's workspace is selected, other main screen plugins will be hidden, but your plugin will not appear automatically. It needs to be added as a child of [method EditorInterface.get_base_control] and made visible inside [method _make_visible]. + Use [method _get_plugin_name] and [method _get_plugin_icon] to customize the plugin button's appearance. + [codeblock] + var plugin_control + + func _enter_tree(): + plugin_control = preload("my_plugin_control.tscn").instantiate() + get_editor_interface().get_editor_main_control().add_child(plugin_control) + plugin_control.hide() + + func _has_main_screen(): + return true + + func _make_visible(visible): + plugin_control.visible = visible + + func _get_plugin_name(): + return "My Super Cool Plugin 3000" + + func _get_plugin_icon(): + return get_editor_interface().get_base_control().get_theme_icon("Node", "EditorIcons") + [/codeblock] </description> </method> <method name="_make_visible" qualifiers="virtual"> |