diff options
Diffstat (limited to 'doc/classes/EditorPlugin.xml')
-rw-r--r-- | doc/classes/EditorPlugin.xml | 24 |
1 files changed, 12 insertions, 12 deletions
diff --git a/doc/classes/EditorPlugin.xml b/doc/classes/EditorPlugin.xml index ab41c1c493..5a1037aebe 100644 --- a/doc/classes/EditorPlugin.xml +++ b/doc/classes/EditorPlugin.xml @@ -100,7 +100,7 @@ <param index="0" name="viewport_camera" type="Camera3D" /> <param index="1" name="event" type="InputEvent" /> <description> - Called when there is a root node in the current edited scene, [method _handles] is implemented and an [InputEvent] happens in the 3D viewport. Intercepts the [InputEvent], if [code]return true[/code] [EditorPlugin] consumes the [code]event[/code], otherwise forwards [code]event[/code] to other Editor classes. Example: + Called when there is a root node in the current edited scene, [method _handles] is implemented and an [InputEvent] happens in the 3D viewport. Intercepts the [InputEvent], if [code]return true[/code] [EditorPlugin] consumes the [param event], otherwise forwards [param event] to other Editor classes. Example: [codeblocks] [gdscript] # Prevents the InputEvent to reach other Editor classes. @@ -182,7 +182,7 @@ <return type="bool" /> <param index="0" name="event" type="InputEvent" /> <description> - Called when there is a root node in the current edited scene, [method _handles] is implemented and an [InputEvent] happens in the 2D viewport. Intercepts the [InputEvent], if [code]return true[/code] [EditorPlugin] consumes the [code]event[/code], otherwise forwards [code]event[/code] to other Editor classes. Example: + Called when there is a root node in the current edited scene, [method _handles] is implemented and an [InputEvent] happens in the 2D viewport. Intercepts the [InputEvent], if [code]return true[/code] [EditorPlugin] consumes the [param event], otherwise forwards [param event] to other Editor classes. Example: [codeblocks] [gdscript] # Prevents the InputEvent to reach other Editor classes. @@ -351,7 +351,7 @@ <return type="void" /> <param index="0" name="configuration" type="ConfigFile" /> <description> - Restore the plugin GUI layout and data saved by [method _get_window_layout]. This method is called for every plugin on editor startup. Use the provided [code]configuration[/code] file to read your saved data. + Restore the plugin GUI layout and data saved by [method _get_window_layout]. This method is called for every plugin on editor startup. Use the provided [param configuration] file to read your saved data. [codeblock] func _set_window_layout(configuration): $Window.position = configuration.get_value("MyPlugin", "window_position", Vector2()) @@ -364,7 +364,7 @@ <param index="0" name="name" type="String" /> <param index="1" name="path" type="String" /> <description> - Adds a script at [code]path[/code] to the Autoload list as [code]name[/code]. + Adds a script at [param path] to the Autoload list as [param name]. </description> </method> <method name="add_control_to_bottom_panel"> @@ -429,7 +429,7 @@ <param index="1" name="first_priority" type="bool" default="false" /> <description> Registers a new [EditorImportPlugin]. Import plugins are used to import custom and unsupported assets as a custom [Resource] type. - If [code]first_priority[/code] is [code]true[/code], the new import plugin is inserted first in the list and takes precedence over pre-existing plugins. + If [param first_priority] is [code]true[/code], the new import plugin is inserted first in the list and takes precedence over pre-existing plugins. [b]Note:[/b] If you want to import custom 3D asset formats use [method add_scene_format_importer_plugin] instead. See [method add_inspector_plugin] for an example of how to register a plugin. </description> @@ -460,7 +460,7 @@ <param index="1" name="first_priority" type="bool" default="false" /> <description> Registers a new [EditorSceneFormatImporter]. Scene importers are used to import custom 3D asset formats as scenes. - If [code]first_priority[/code] is [code]true[/code], the new import plugin is inserted first in the list and takes precedence over pre-existing plugins. + If [param first_priority] is [code]true[/code], the new import plugin is inserted first in the list and takes precedence over pre-existing plugins. </description> </method> <method name="add_scene_post_import_plugin"> @@ -469,7 +469,7 @@ <param index="1" name="first_priority" type="bool" default="false" /> <description> Add a [EditorScenePostImportPlugin]. These plugins allow customizing the import process of 3D assets by adding new options to the import dialogs. - If [code]first_priority[/code] is [code]true[/code], the new import plugin is inserted first in the list and takes precedence over pre-existing plugins. + If [param first_priority] is [code]true[/code], the new import plugin is inserted first in the list and takes precedence over pre-existing plugins. </description> </method> <method name="add_spatial_gizmo_plugin"> @@ -485,7 +485,7 @@ <param index="0" name="name" type="String" /> <param index="1" name="callable" type="Callable" /> <description> - Adds a custom menu item to [b]Project > Tools[/b] named [code]name[/code]. When clicked, the provided [code]callable[/code] will be called. + Adds a custom menu item to [b]Project > Tools[/b] named [param name]. When clicked, the provided [param callable] will be called. </description> </method> <method name="add_tool_submenu_item"> @@ -493,7 +493,7 @@ <param index="0" name="name" type="String" /> <param index="1" name="submenu" type="PopupMenu" /> <description> - Adds a custom [PopupMenu] submenu under [b]Project > Tools >[/b] [code]name[/code]. Use [code]remove_tool_menu_item(name)[/code] on plugin clean up to remove the menu. + Adds a custom [PopupMenu] submenu under [b]Project > Tools >[/b] [param name]. Use [code]remove_tool_menu_item(name)[/code] on plugin clean up to remove the menu. </description> </method> <method name="add_translation_parser_plugin"> @@ -560,7 +560,7 @@ <return type="void" /> <param index="0" name="name" type="String" /> <description> - Removes an Autoload [code]name[/code] from the list. + Removes an Autoload [param name] from the list. </description> </method> <method name="remove_control_from_bottom_panel"> @@ -645,7 +645,7 @@ <return type="void" /> <param index="0" name="name" type="String" /> <description> - Removes a menu [code]name[/code] from [b]Project > Tools[/b]. + Removes a menu [param name] from [b]Project > Tools[/b]. </description> </method> <method name="remove_translation_parser_plugin"> @@ -729,7 +729,7 @@ </constant> <constant name="CONTAINER_CANVAS_EDITOR_BOTTOM" value="8" enum="CustomControlContainer"> </constant> - <constant name="CONTAINER_PROPERTY_EDITOR_BOTTOM" value="9" enum="CustomControlContainer"> + <constant name="CONTAINER_INSPECTOR_BOTTOM" value="9" enum="CustomControlContainer"> </constant> <constant name="CONTAINER_PROJECT_SETTING_TAB_LEFT" value="10" enum="CustomControlContainer"> </constant> |