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-rw-r--r--doc/classes/EditorPlugin.xml18
1 files changed, 9 insertions, 9 deletions
diff --git a/doc/classes/EditorPlugin.xml b/doc/classes/EditorPlugin.xml
index 2736414cb1..0c0439e9d3 100644
--- a/doc/classes/EditorPlugin.xml
+++ b/doc/classes/EditorPlugin.xml
@@ -334,6 +334,15 @@
Restore the state saved by [method _get_state].
</description>
</method>
+ <method name="_set_window_layout" qualifiers="virtual">
+ <return type="void">
+ </return>
+ <argument index="0" name="layout" type="ConfigFile">
+ </argument>
+ <description>
+ Restore the plugin GUI layout saved by [method _get_window_layout].
+ </description>
+ </method>
<method name="add_autoload_singleton">
<return type="void">
</return>
@@ -697,15 +706,6 @@
Use this method if you always want to receive inputs from 3D view screen inside [method _forward_spatial_gui_input]. It might be especially usable if your plugin will want to use raycast in the scene.
</description>
</method>
- <method name="set_window_layout" qualifiers="virtual">
- <return type="void">
- </return>
- <argument index="0" name="layout" type="ConfigFile">
- </argument>
- <description>
- Restore the plugin GUI layout saved by [method _get_window_layout].
- </description>
- </method>
<method name="update_overlays" qualifiers="const">
<return type="int">
</return>