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-rw-r--r--doc/classes/EditorPlugin.xml6
1 files changed, 2 insertions, 4 deletions
diff --git a/doc/classes/EditorPlugin.xml b/doc/classes/EditorPlugin.xml
index 9d0f0d8035..7981c90f86 100644
--- a/doc/classes/EditorPlugin.xml
+++ b/doc/classes/EditorPlugin.xml
@@ -9,8 +9,6 @@
<tutorials>
<link>https://docs.godotengine.org/en/latest/tutorials/plugins/editor/index.html</link>
</tutorials>
- <demos>
- </demos>
<methods>
<method name="add_autoload_singleton">
<return type="void">
@@ -294,14 +292,14 @@
<argument index="0" name="object" type="Object">
</argument>
<description>
- Implement this function if your plugin edits a specific type of object (Resource or Node). If you return true, then you will get the functions [method EditorPlugin.edit] and [method EditorPlugin.make_visible] called when the editor requests them. If you have declared the methods [method forward_canvas_gui_input] and [method forward_spatial_gui_input] these will be called too.
+ Implement this function if your plugin edits a specific type of object (Resource or Node). If you return [code]true[/code], then you will get the functions [method EditorPlugin.edit] and [method EditorPlugin.make_visible] called when the editor requests them. If you have declared the methods [method forward_canvas_gui_input] and [method forward_spatial_gui_input] these will be called too.
</description>
</method>
<method name="has_main_screen" qualifiers="virtual">
<return type="bool">
</return>
<description>
- Return true if this is a main screen editor plugin (it goes in the workspaces selector together with '2D', '3D', and 'Script').
+ Return [code]true[/code] if this is a main screen editor plugin (it goes in the workspaces selector together with '2D', '3D', and 'Script').
</description>
</method>
<method name="hide_bottom_panel">