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-rw-r--r--doc/classes/EditorPlugin.xml16
1 files changed, 16 insertions, 0 deletions
diff --git a/doc/classes/EditorPlugin.xml b/doc/classes/EditorPlugin.xml
index 2124a97751..326c4f6456 100644
--- a/doc/classes/EditorPlugin.xml
+++ b/doc/classes/EditorPlugin.xml
@@ -41,6 +41,7 @@
<param index="0" name="object" type="Variant" />
<description>
This function is used for plugins that edit specific object types (nodes or resources). It requests the editor to edit the given object.
+ [param object] can be [code]null[/code] if the plugin was editing an object, but there is no longer any selected object handled by this plugin. It can be used to cleanup editing state.
</description>
</method>
<method name="_enable_plugin" qualifiers="virtual">
@@ -467,6 +468,14 @@
See [method add_inspector_plugin] for an example of how to register a plugin.
</description>
</method>
+ <method name="add_resource_conversion_plugin">
+ <return type="void" />
+ <param index="0" name="plugin" type="EditorResourceConversionPlugin" />
+ <description>
+ Registers a new [EditorResourceConversionPlugin]. Resource conversion plugins are used to add custom resource converters to the editor inspector.
+ See [EditorResourceConversionPlugin] for an example of how to create a resource conversion plugin.
+ </description>
+ </method>
<method name="add_scene_format_importer_plugin">
<return type="void" />
<param index="0" name="scene_format_importer" type="EditorSceneFormatImporter" />
@@ -632,6 +641,13 @@
Removes a gizmo plugin registered by [method add_node_3d_gizmo_plugin].
</description>
</method>
+ <method name="remove_resource_conversion_plugin">
+ <return type="void" />
+ <param index="0" name="plugin" type="EditorResourceConversionPlugin" />
+ <description>
+ Removes a resource conversion plugin registered by [method add_resource_conversion_plugin].
+ </description>
+ </method>
<method name="remove_scene_format_importer_plugin">
<return type="void" />
<param index="0" name="scene_format_importer" type="EditorSceneFormatImporter" />