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-rw-r--r--doc/classes/EditorPlugin.xml10
1 files changed, 8 insertions, 2 deletions
diff --git a/doc/classes/EditorPlugin.xml b/doc/classes/EditorPlugin.xml
index 7b0a300782..b9267bc577 100644
--- a/doc/classes/EditorPlugin.xml
+++ b/doc/classes/EditorPlugin.xml
@@ -379,8 +379,10 @@
<method name="add_import_plugin">
<return type="void" />
<argument index="0" name="importer" type="EditorImportPlugin" />
+ <argument index="1" name="first_priority" type="bool" default="false" />
<description>
Registers a new [EditorImportPlugin]. Import plugins are used to import custom and unsupported assets as a custom [Resource] type.
+ If [code]first_priority[/code] is [code]true[/code], the new import plugin is inserted first in the list and takes precedence over pre-existing plugins.
[b]Note:[/b] If you want to import custom 3D asset formats use [method add_scene_format_importer_plugin] instead.
See [method add_inspector_plugin] for an example of how to register a plugin.
</description>
@@ -408,15 +410,19 @@
<method name="add_scene_format_importer_plugin">
<return type="void" />
<argument index="0" name="scene_format_importer" type="EditorSceneFormatImporter" />
+ <argument index="1" name="first_priority" type="bool" default="false" />
<description>
Registers a new [EditorSceneFormatImporter]. Scene importers are used to import custom 3D asset formats as scenes.
+ If [code]first_priority[/code] is [code]true[/code], the new import plugin is inserted first in the list and takes precedence over pre-existing plugins.
</description>
</method>
<method name="add_scene_post_import_plugin">
<return type="void" />
<argument index="0" name="scene_import_plugin" type="EditorScenePostImportPlugin" />
+ <argument index="1" name="first_priority" type="bool" default="false" />
<description>
Add a [EditorScenePostImportPlugin]. These plugins allow customizing the import process of 3D assets by adding new options to the import dialogs.
+ If [code]first_priority[/code] is [code]true[/code], the new import plugin is inserted first in the list and takes precedence over pre-existing plugins.
</description>
</method>
<method name="add_spatial_gizmo_plugin">
@@ -438,9 +444,9 @@
<method name="add_tool_submenu_item">
<return type="void" />
<argument index="0" name="name" type="String" />
- <argument index="1" name="submenu" type="Object" />
+ <argument index="1" name="submenu" type="PopupMenu" />
<description>
- Adds a custom submenu under [b]Project &gt; Tools &gt;[/b] [code]name[/code]. [code]submenu[/code] should be an object of class [PopupMenu]. Use [code]remove_tool_menu_item(name)[/code] on plugin clean up to remove the menu.
+ Adds a custom [PopupMenu] submenu under [b]Project &gt; Tools &gt;[/b] [code]name[/code]. Use [code]remove_tool_menu_item(name)[/code] on plugin clean up to remove the menu.
</description>
</method>
<method name="add_translation_parser_plugin">