summaryrefslogtreecommitdiff
path: root/doc/classes/EditorNode3DGizmo.xml
diff options
context:
space:
mode:
Diffstat (limited to 'doc/classes/EditorNode3DGizmo.xml')
-rw-r--r--doc/classes/EditorNode3DGizmo.xml189
1 files changed, 189 insertions, 0 deletions
diff --git a/doc/classes/EditorNode3DGizmo.xml b/doc/classes/EditorNode3DGizmo.xml
new file mode 100644
index 0000000000..6d695ddeea
--- /dev/null
+++ b/doc/classes/EditorNode3DGizmo.xml
@@ -0,0 +1,189 @@
+<?xml version="1.0" encoding="UTF-8" ?>
+<class name="EditorNode3DGizmo" inherits="Node3DGizmo" version="4.0">
+ <brief_description>
+ Custom gizmo for editing Node3D objects.
+ </brief_description>
+ <description>
+ Custom gizmo that is used for providing custom visualization and editing (handles) for Node3D objects. See [EditorNode3DGizmoPlugin] for more information.
+ </description>
+ <tutorials>
+ </tutorials>
+ <methods>
+ <method name="add_collision_segments">
+ <return type="void">
+ </return>
+ <argument index="0" name="segments" type="PackedVector3Array">
+ </argument>
+ <description>
+ </description>
+ </method>
+ <method name="add_collision_triangles">
+ <return type="void">
+ </return>
+ <argument index="0" name="triangles" type="TriangleMesh">
+ </argument>
+ <description>
+ Adds collision triangles to the gizmo for picking. A [TriangleMesh] can be generated from a regular [Mesh] too. Call this function during [method redraw].
+ </description>
+ </method>
+ <method name="add_handles">
+ <return type="void">
+ </return>
+ <argument index="0" name="handles" type="PackedVector3Array">
+ </argument>
+ <argument index="1" name="material" type="Material">
+ </argument>
+ <argument index="2" name="billboard" type="bool" default="false">
+ </argument>
+ <argument index="3" name="secondary" type="bool" default="false">
+ </argument>
+ <description>
+ Adds a list of handles (points) which can be used to deform the object being edited.
+ There are virtual functions which will be called upon editing of these handles. Call this function during [method redraw].
+ </description>
+ </method>
+ <method name="add_lines">
+ <return type="void">
+ </return>
+ <argument index="0" name="lines" type="PackedVector3Array">
+ </argument>
+ <argument index="1" name="material" type="Material">
+ </argument>
+ <argument index="2" name="billboard" type="bool" default="false">
+ </argument>
+ <argument index="3" name="modulate" type="Color" default="Color( 1, 1, 1, 1 )">
+ </argument>
+ <description>
+ Adds lines to the gizmo (as sets of 2 points), with a given material. The lines are used for visualizing the gizmo. Call this function during [method redraw].
+ </description>
+ </method>
+ <method name="add_mesh">
+ <return type="void">
+ </return>
+ <argument index="0" name="mesh" type="ArrayMesh">
+ </argument>
+ <argument index="1" name="billboard" type="bool" default="false">
+ </argument>
+ <argument index="2" name="skeleton" type="SkinReference" default="null">
+ </argument>
+ <argument index="3" name="material" type="Material" default="null">
+ </argument>
+ <description>
+ </description>
+ </method>
+ <method name="add_unscaled_billboard">
+ <return type="void">
+ </return>
+ <argument index="0" name="material" type="Material">
+ </argument>
+ <argument index="1" name="default_scale" type="float" default="1">
+ </argument>
+ <argument index="2" name="modulate" type="Color" default="Color( 1, 1, 1, 1 )">
+ </argument>
+ <description>
+ Adds an unscaled billboard for visualization. Call this function during [method redraw].
+ </description>
+ </method>
+ <method name="clear">
+ <return type="void">
+ </return>
+ <description>
+ </description>
+ </method>
+ <method name="commit_handle" qualifiers="virtual">
+ <return type="void">
+ </return>
+ <argument index="0" name="index" type="int">
+ </argument>
+ <argument index="1" name="restore" type="Variant">
+ </argument>
+ <argument index="2" name="cancel" type="bool" default="false">
+ </argument>
+ <description>
+ Commit a handle being edited (handles must have been previously added by [method add_handles]).
+ If the [code]cancel[/code] parameter is [code]true[/code], an option to restore the edited value to the original is provided.
+ </description>
+ </method>
+ <method name="get_handle_name" qualifiers="virtual">
+ <return type="String">
+ </return>
+ <argument index="0" name="index" type="int">
+ </argument>
+ <description>
+ Gets the name of an edited handle (handles must have been previously added by [method add_handles]).
+ Handles can be named for reference to the user when editing.
+ </description>
+ </method>
+ <method name="get_handle_value" qualifiers="virtual">
+ <return type="Variant">
+ </return>
+ <argument index="0" name="index" type="int">
+ </argument>
+ <description>
+ Gets actual value of a handle. This value can be anything and used for eventually undoing the motion when calling [method commit_handle].
+ </description>
+ </method>
+ <method name="get_plugin" qualifiers="const">
+ <return type="EditorNode3DGizmoPlugin">
+ </return>
+ <description>
+ Returns the [EditorNode3DGizmoPlugin] that owns this gizmo. It's useful to retrieve materials using [method EditorNode3DGizmoPlugin.get_material].
+ </description>
+ </method>
+ <method name="get_spatial_node" qualifiers="const">
+ <return type="Node3D">
+ </return>
+ <description>
+ Returns the Node3D node associated with this gizmo.
+ </description>
+ </method>
+ <method name="is_handle_highlighted" qualifiers="virtual">
+ <return type="bool">
+ </return>
+ <argument index="0" name="index" type="int">
+ </argument>
+ <description>
+ Gets whether a handle is highlighted or not.
+ </description>
+ </method>
+ <method name="redraw" qualifiers="virtual">
+ <return type="void">
+ </return>
+ <description>
+ This function is called when the Node3D this gizmo refers to changes (the [method Node3D.update_gizmo] is called).
+ </description>
+ </method>
+ <method name="set_handle" qualifiers="virtual">
+ <return type="void">
+ </return>
+ <argument index="0" name="index" type="int">
+ </argument>
+ <argument index="1" name="camera" type="Camera3D">
+ </argument>
+ <argument index="2" name="point" type="Vector2">
+ </argument>
+ <description>
+ This function is used when the user drags a gizmo handle (previously added with [method add_handles]) in screen coordinates.
+ The [Camera3D] is also provided so screen coordinates can be converted to raycasts.
+ </description>
+ </method>
+ <method name="set_hidden">
+ <return type="void">
+ </return>
+ <argument index="0" name="hidden" type="bool">
+ </argument>
+ <description>
+ </description>
+ </method>
+ <method name="set_spatial_node">
+ <return type="void">
+ </return>
+ <argument index="0" name="node" type="Node">
+ </argument>
+ <description>
+ </description>
+ </method>
+ </methods>
+ <constants>
+ </constants>
+</class>