diff options
Diffstat (limited to 'doc/classes/EditorNode3DGizmo.xml')
-rw-r--r-- | doc/classes/EditorNode3DGizmo.xml | 20 |
1 files changed, 10 insertions, 10 deletions
diff --git a/doc/classes/EditorNode3DGizmo.xml b/doc/classes/EditorNode3DGizmo.xml index 39f6805254..91e024cc1c 100644 --- a/doc/classes/EditorNode3DGizmo.xml +++ b/doc/classes/EditorNode3DGizmo.xml @@ -13,7 +13,7 @@ <return type="void" /> <argument index="0" name="id" type="int" /> <argument index="1" name="restore" type="Variant" /> - <argument index="2" name="cancel" type="bool" default="false" /> + <argument index="2" name="cancel" type="bool" /> <description> Override this method to commit a handle being edited (handles must have been previously added by [method add_handles]). This usually means creating an [UndoRedo] action for the change, using the current handle value as "do" and the [code]restore[/code] argument as "undo". If the [code]cancel[/code] argument is [code]true[/code], the [code]restore[/code] value should be directly set, without any [UndoRedo] action. @@ -22,14 +22,14 @@ <method name="_commit_subgizmos" qualifiers="virtual"> <return type="void" /> <argument index="0" name="ids" type="PackedInt32Array" /> - <argument index="1" name="restore" type="Array" /> - <argument index="2" name="cancel" type="bool" default="false" /> + <argument index="1" name="restores" type="Transform3D[]" /> + <argument index="2" name="cancel" type="bool" /> <description> Override this method to commit a group of subgizmos being edited (see [method _subgizmos_intersect_ray] and [method _subgizmos_intersect_frustum]). This usually means creating an [UndoRedo] action for the change, using the current transforms as "do" and the [code]restore[/code] transforms as "undo". If the [code]cancel[/code] argument is [code]true[/code], the [code]restore[/code] transforms should be directly set, without any [UndoRedo] action. </description> </method> - <method name="_get_handle_name" qualifiers="virtual"> + <method name="_get_handle_name" qualifiers="virtual const"> <return type="String" /> <argument index="0" name="id" type="int" /> <description> @@ -37,21 +37,21 @@ Handles can be named for reference to the user when editing. </description> </method> - <method name="_get_handle_value" qualifiers="virtual"> + <method name="_get_handle_value" qualifiers="virtual const"> <return type="Variant" /> <argument index="0" name="id" type="int" /> <description> Override this method to return the current value of a handle. This value will be requested at the start of an edit and used as the [code]restore[/code] argument in [method _commit_handle]. </description> </method> - <method name="_get_subgizmo_transform" qualifiers="virtual"> + <method name="_get_subgizmo_transform" qualifiers="virtual const"> <return type="Transform3D" /> <argument index="0" name="id" type="int" /> <description> Override this method to return the current transform of a subgizmo. This transform will be requested at the start of an edit and used as the [code]restore[/code] argument in [method _commit_subgizmos]. </description> </method> - <method name="_is_handle_highlighted" qualifiers="virtual"> + <method name="_is_handle_highlighted" qualifiers="virtual const"> <return type="bool" /> <argument index="0" name="id" type="int" /> <description> @@ -81,15 +81,15 @@ Override this method to update the node properties during subgizmo editing (see [method _subgizmos_intersect_ray] and [method _subgizmos_intersect_frustum]). The [code]transform[/code] is given in the Node3D's local coordinate system. </description> </method> - <method name="_subgizmos_intersect_frustum" qualifiers="virtual"> + <method name="_subgizmos_intersect_frustum" qualifiers="virtual const"> <return type="PackedInt32Array" /> <argument index="0" name="camera" type="Camera3D" /> - <argument index="1" name="frustum" type="Array" /> + <argument index="1" name="frustum" type="Plane[]" /> <description> Override this method to allow selecting subgizmos using mouse drag box selection. Given a [code]camera[/code] and a [code]frustum[/code], this method should return which subgizmos are contained within the frustum. The [code]frustum[/code] argument consists of an [code]Array[/code] with all the [code]Plane[/code]s that make up the selection frustum. The returned value should contain a list of unique subgizmo identifiers, which can have any non-negative value and will be used in other virtual methods like [method _get_subgizmo_transform] or [method _commit_subgizmos]. </description> </method> - <method name="_subgizmos_intersect_ray" qualifiers="virtual"> + <method name="_subgizmos_intersect_ray" qualifiers="virtual const"> <return type="int" /> <argument index="0" name="camera" type="Camera3D" /> <argument index="1" name="point" type="Vector2" /> |