diff options
Diffstat (limited to 'doc/classes/EditorInterface.xml')
-rw-r--r-- | doc/classes/EditorInterface.xml | 26 |
1 files changed, 16 insertions, 10 deletions
diff --git a/doc/classes/EditorInterface.xml b/doc/classes/EditorInterface.xml index 1d877e632e..8b2b9c9350 100644 --- a/doc/classes/EditorInterface.xml +++ b/doc/classes/EditorInterface.xml @@ -23,13 +23,14 @@ <return type="Control"> </return> <description> - Returns the main container of Godot editor's window. You can use it, for example, to retrieve the size of the container and place your controls accordingly. + Returns the main container of Godot editor's window. For example, you can use it to retrieve the size of the container and place your controls accordingly. </description> </method> <method name="get_current_path" qualifiers="const"> <return type="String"> </return> <description> + Returns the current path being viewed in the [FileSystemDock]. </description> </method> <method name="get_edited_scene_root"> @@ -43,26 +44,29 @@ <return type="EditorSettings"> </return> <description> - Returns the [EditorSettings]. + Returns the editor's [EditorSettings] instance. </description> </method> <method name="get_editor_viewport"> <return type="Control"> </return> <description> - Returns the editor [Viewport]. + Returns the editor's [Viewport] instance. + [b]Note:[/b] This returns the main editor viewport containing the whole editor, not the 2D or 3D viewports specifically. </description> </method> <method name="get_file_system_dock"> <return type="FileSystemDock"> </return> <description> + Returns the editor's [FileSystemDock] instance. </description> </method> <method name="get_inspector" qualifiers="const"> <return type="EditorInspector"> </return> <description> + Returns the editor's [EditorInspector] instance. </description> </method> <method name="get_open_scenes" qualifiers="const"> @@ -83,34 +87,35 @@ <return type="EditorFileSystem"> </return> <description> - Returns the [EditorFileSystem]. + Returns the editor's [EditorFileSystem] instance. </description> </method> <method name="get_resource_previewer"> <return type="EditorResourcePreview"> </return> <description> - Returns the [EditorResourcePreview]. + Returns the editor's [EditorResourcePreview] instance. </description> </method> <method name="get_script_editor"> <return type="ScriptEditor"> </return> <description> - Returns the [ScriptEditor]. + Returns the editor's [ScriptEditor] instance. </description> </method> <method name="get_selected_path" qualifiers="const"> <return type="String"> </return> <description> + Returns the path of the directory currently selected in the [FileSystemDock]. If a file is selected, its base directory will be returned using [method String.get_base_dir] instead. </description> </method> <method name="get_selection"> <return type="EditorSelection"> </return> <description> - Returns the [EditorSelection]. + Returns the editor's [EditorSelection] instance. </description> </method> <method name="inspect_object"> @@ -121,14 +126,14 @@ <argument index="1" name="for_property" type="String" default=""""> </argument> <description> - Shows the given property on the given [code]object[/code] in the Editor's Inspector dock. + Shows the given property on the given [code]object[/code] in the editor's Inspector dock. </description> </method> <method name="is_playing_scene" qualifiers="const"> <return type="bool"> </return> <description> - Returns [code]true[/code], if a scene is currently being played; [code]false[/code] otherwise. Paused scenes are considered as being played. + Returns [code]true[/code] if a scene is currently being played, [code]false[/code] otherwise. Paused scenes are considered as being played. </description> </method> <method name="is_plugin_enabled" qualifiers="const"> @@ -137,7 +142,7 @@ <argument index="0" name="plugin" type="String"> </argument> <description> - Returns the enabled status of a plugin. The plugin name is the same as its directory name. + Returns [code]true[/code] if the specified [code]plugin[/code] is enabled. The plugin name is the same as its directory name. </description> </method> <method name="make_mesh_previews"> @@ -225,6 +230,7 @@ <argument index="0" name="name" type="String"> </argument> <description> + Sets the editor's current main screen to the one specified in [code]name[/code]. [code]name[/code] must match the text of the tab in question exactly ([code]2D[/code], [code]3D[/code], [code]Script[/code], [code]AssetLib[/code]). </description> </method> <method name="set_plugin_enabled"> |