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Diffstat (limited to 'doc/classes/EditorInspector.xml')
-rw-r--r-- | doc/classes/EditorInspector.xml | 7 |
1 files changed, 7 insertions, 0 deletions
diff --git a/doc/classes/EditorInspector.xml b/doc/classes/EditorInspector.xml index 61d240c1dc..2f62fe9e40 100644 --- a/doc/classes/EditorInspector.xml +++ b/doc/classes/EditorInspector.xml @@ -5,6 +5,7 @@ </brief_description> <description> The editor inspector is by default located on the right-hand side of the editor. It's used to edit the properties of the selected node. For example, you can select a node such as the Sprite2D then edit its transform through the inspector tool. The editor inspector is an essential tool in the game development workflow. + [b]Note:[/b] This class shouldn't be instantiated directly. Instead, access the singleton using [method EditorInterface.get_inspector]. </description> <tutorials> </tutorials> @@ -26,6 +27,12 @@ <description> </description> </signal> + <signal name="property_deleted"> + <argument index="0" name="property" type="String"> + </argument> + <description> + </description> + </signal> <signal name="property_edited"> <argument index="0" name="property" type="String"> </argument> |