summaryrefslogtreecommitdiff
path: root/doc/classes/EditorInspector.xml
diff options
context:
space:
mode:
Diffstat (limited to 'doc/classes/EditorInspector.xml')
-rw-r--r--doc/classes/EditorInspector.xml7
1 files changed, 7 insertions, 0 deletions
diff --git a/doc/classes/EditorInspector.xml b/doc/classes/EditorInspector.xml
index 61d240c1dc..2f62fe9e40 100644
--- a/doc/classes/EditorInspector.xml
+++ b/doc/classes/EditorInspector.xml
@@ -5,6 +5,7 @@
</brief_description>
<description>
The editor inspector is by default located on the right-hand side of the editor. It's used to edit the properties of the selected node. For example, you can select a node such as the Sprite2D then edit its transform through the inspector tool. The editor inspector is an essential tool in the game development workflow.
+ [b]Note:[/b] This class shouldn't be instantiated directly. Instead, access the singleton using [method EditorInterface.get_inspector].
</description>
<tutorials>
</tutorials>
@@ -26,6 +27,12 @@
<description>
</description>
</signal>
+ <signal name="property_deleted">
+ <argument index="0" name="property" type="String">
+ </argument>
+ <description>
+ </description>
+ </signal>
<signal name="property_edited">
<argument index="0" name="property" type="String">
</argument>