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-rw-r--r--doc/classes/EditorImportPlugin.xml40
1 files changed, 23 insertions, 17 deletions
diff --git a/doc/classes/EditorImportPlugin.xml b/doc/classes/EditorImportPlugin.xml
index ec9efcc9c4..6a976d218f 100644
--- a/doc/classes/EditorImportPlugin.xml
+++ b/doc/classes/EditorImportPlugin.xml
@@ -48,61 +48,67 @@
[/gdscript]
[csharp]
using Godot;
- using System;
- public class MySpecialPlugin : EditorImportPlugin
+ public partial class MySpecialPlugin : EditorImportPlugin
{
- public override String GetImporterName()
+ public override string _GetImporterName()
{
return "my.special.plugin";
}
- public override String GetVisibleName()
+ public override string _GetVisibleName()
{
return "Special Mesh";
}
- public override Godot.Collections.Array GetRecognizedExtensions()
+ public override string[] _GetRecognizedExtensions()
{
- return new Godot.Collections.Array{"special", "spec"};
+ return new string[] { "special", "spec" };
}
- public override String GetSaveExtension()
+ public override string _GetSaveExtension()
{
return "mesh";
}
- public override String GetResourceType()
+ public override string _GetResourceType()
{
return "Mesh";
}
- public override int GetPresetCount()
+ public override int _GetPresetCount()
{
return 1;
}
- public override String GetPresetName(int i)
+ public override string _GetPresetName(int presetIndex)
{
return "Default";
}
- public override Godot.Collections.Array GetImportOptions(int i)
+ public override Godot.Collections.Array<Godot.Collections.Dictionary> _GetImportOptions(string path, int presetIndex)
{
- return new Godot.Collections.Array{new Godot.Collections.Dictionary{{"name", "myOption"}, {"defaultValue", false}}};
+ return new Godot.Collections.Array<Godot.Collections.Dictionary>
+ {
+ new Godot.Collections.Dictionary
+ {
+ { "name", "myOption" },
+ { "defaultValue", false },
+ }
+ };
}
- public override int Import(String sourceFile, String savePath, Godot.Collections.Dictionary options, Godot.Collections.Array platformVariants, Godot.Collections.Array genFiles)
+ public override int _Import(string sourceFile, string savePath, Godot.Collections.Dictionary options, Godot.Collections.Array<string> platformVariants, Godot.Collections.Array<string> genFiles)
{
- var file = new File();
- if (file.Open(sourceFile, File.ModeFlags.Read) != Error.Ok)
+ using var file = FileAccess.Open(sourceFile, FileAccess.ModeFlags.Read);
+ if (file.GetError() != Error.Ok)
{
return (int)Error.Failed;
}
var mesh = new ArrayMesh();
// Fill the Mesh with data read in "file", left as an exercise to the reader.
- String filename = savePath + "." + GetSaveExtension();
+ string filename = $"{savePath}.{_GetSaveExtension()}";
return (int)ResourceSaver.Save(mesh, filename);
}
}
@@ -210,7 +216,7 @@
</description>
</method>
<method name="_import" qualifiers="virtual const">
- <return type="int" />
+ <return type="int" enum="Error" />
<param index="0" name="source_file" type="String" />
<param index="1" name="save_path" type="String" />
<param index="2" name="options" type="Dictionary" />