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-rw-r--r--doc/classes/EditorDebuggerPlugin.xml44
1 files changed, 15 insertions, 29 deletions
diff --git a/doc/classes/EditorDebuggerPlugin.xml b/doc/classes/EditorDebuggerPlugin.xml
index b97933e582..d67df8dfee 100644
--- a/doc/classes/EditorDebuggerPlugin.xml
+++ b/doc/classes/EditorDebuggerPlugin.xml
@@ -12,63 +12,50 @@
</tutorials>
<methods>
<method name="has_capture">
- <return type="bool">
- </return>
- <argument index="0" name="name" type="StringName">
- </argument>
+ <return type="bool" />
+ <argument index="0" name="name" type="StringName" />
<description>
Returns [code]true[/code] if a message capture with given name is present otherwise [code]false[/code].
</description>
</method>
<method name="is_breaked">
- <return type="bool">
- </return>
+ <return type="bool" />
<description>
Returns [code]true[/code] if the game is in break state otherwise [code]false[/code].
</description>
</method>
<method name="is_debuggable">
- <return type="bool">
- </return>
+ <return type="bool" />
<description>
Returns [code]true[/code] if the game can be debugged otherwise [code]false[/code].
</description>
</method>
<method name="is_session_active">
- <return type="bool">
- </return>
+ <return type="bool" />
<description>
- Returns [code]true[/code] if there is an instance of the game running with the attached debugger otherwise [code]false[/code].
+ Returns [code]true[/code] if there is an instance of the game running with the attached debugger otherwise [code]false[/code].
</description>
</method>
<method name="register_message_capture">
- <return type="void">
- </return>
- <argument index="0" name="name" type="StringName">
- </argument>
- <argument index="1" name="callable" type="Callable">
- </argument>
+ <return type="void" />
+ <argument index="0" name="name" type="StringName" />
+ <argument index="1" name="callable" type="Callable" />
<description>
Registers a message capture with given [code]name[/code]. If [code]name[/code] is "my_message" then messages starting with "my_message:" will be called with the given callable.
Callable must accept a message string and a data array as argument. If the message and data are valid then callable must return [code]true[/code] otherwise [code]false[/code].
</description>
</method>
<method name="send_message">
- <return type="void">
- </return>
- <argument index="0" name="message" type="String">
- </argument>
- <argument index="1" name="data" type="Array">
- </argument>
+ <return type="void" />
+ <argument index="0" name="message" type="String" />
+ <argument index="1" name="data" type="Array" />
<description>
Sends a message with given [code]message[/code] and [code]data[/code] array.
</description>
</method>
<method name="unregister_message_capture">
- <return type="void">
- </return>
- <argument index="0" name="name" type="StringName">
- </argument>
+ <return type="void" />
+ <argument index="0" name="name" type="StringName" />
<description>
Unregisters the message capture with given name.
</description>
@@ -76,8 +63,7 @@
</methods>
<signals>
<signal name="breaked">
- <argument index="0" name="can_debug" type="bool">
- </argument>
+ <argument index="0" name="can_debug" type="bool" />
<description>
Emitted when the game enters a break state.
</description>