diff options
Diffstat (limited to 'doc/classes/EditorDebuggerPlugin.xml')
-rw-r--r-- | doc/classes/EditorDebuggerPlugin.xml | 44 |
1 files changed, 15 insertions, 29 deletions
diff --git a/doc/classes/EditorDebuggerPlugin.xml b/doc/classes/EditorDebuggerPlugin.xml index b97933e582..d67df8dfee 100644 --- a/doc/classes/EditorDebuggerPlugin.xml +++ b/doc/classes/EditorDebuggerPlugin.xml @@ -12,63 +12,50 @@ </tutorials> <methods> <method name="has_capture"> - <return type="bool"> - </return> - <argument index="0" name="name" type="StringName"> - </argument> + <return type="bool" /> + <argument index="0" name="name" type="StringName" /> <description> Returns [code]true[/code] if a message capture with given name is present otherwise [code]false[/code]. </description> </method> <method name="is_breaked"> - <return type="bool"> - </return> + <return type="bool" /> <description> Returns [code]true[/code] if the game is in break state otherwise [code]false[/code]. </description> </method> <method name="is_debuggable"> - <return type="bool"> - </return> + <return type="bool" /> <description> Returns [code]true[/code] if the game can be debugged otherwise [code]false[/code]. </description> </method> <method name="is_session_active"> - <return type="bool"> - </return> + <return type="bool" /> <description> - Returns [code]true[/code] if there is an instance of the game running with the attached debugger otherwise [code]false[/code]. + Returns [code]true[/code] if there is an instance of the game running with the attached debugger otherwise [code]false[/code]. </description> </method> <method name="register_message_capture"> - <return type="void"> - </return> - <argument index="0" name="name" type="StringName"> - </argument> - <argument index="1" name="callable" type="Callable"> - </argument> + <return type="void" /> + <argument index="0" name="name" type="StringName" /> + <argument index="1" name="callable" type="Callable" /> <description> Registers a message capture with given [code]name[/code]. If [code]name[/code] is "my_message" then messages starting with "my_message:" will be called with the given callable. Callable must accept a message string and a data array as argument. If the message and data are valid then callable must return [code]true[/code] otherwise [code]false[/code]. </description> </method> <method name="send_message"> - <return type="void"> - </return> - <argument index="0" name="message" type="String"> - </argument> - <argument index="1" name="data" type="Array"> - </argument> + <return type="void" /> + <argument index="0" name="message" type="String" /> + <argument index="1" name="data" type="Array" /> <description> Sends a message with given [code]message[/code] and [code]data[/code] array. </description> </method> <method name="unregister_message_capture"> - <return type="void"> - </return> - <argument index="0" name="name" type="StringName"> - </argument> + <return type="void" /> + <argument index="0" name="name" type="StringName" /> <description> Unregisters the message capture with given name. </description> @@ -76,8 +63,7 @@ </methods> <signals> <signal name="breaked"> - <argument index="0" name="can_debug" type="bool"> - </argument> + <argument index="0" name="can_debug" type="bool" /> <description> Emitted when the game enters a break state. </description> |