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-rw-r--r--doc/classes/EditorCommandPalette.xml27
1 files changed, 25 insertions, 2 deletions
diff --git a/doc/classes/EditorCommandPalette.xml b/doc/classes/EditorCommandPalette.xml
index 743c59eec2..01b8593f89 100644
--- a/doc/classes/EditorCommandPalette.xml
+++ b/doc/classes/EditorCommandPalette.xml
@@ -1,8 +1,26 @@
<?xml version="1.0" encoding="UTF-8" ?>
<class name="EditorCommandPalette" inherits="ConfirmationDialog" version="4.0">
<brief_description>
+ Godot editor's command palette.
</brief_description>
<description>
+ Object that holds all the available Commands and their shortcuts text. These Commands can be accessed through [b]Editor &gt; Command Palette[/b] menu.
+ Command key names use slash delimiters to distinguish sections Example: [code]"example/command1"[/code] then [code]example[/code] will be the section name.
+ [codeblocks]
+ [gdscript]
+ var command_palette = get_editor_interface().get_command_palette()
+ # external_command is a function that will be called with the command is executed.
+ var command_callable = Callable(self, "external_command").bind(arguments)
+ command_palette.add_command("command", "test/command",command_callable)
+ [/gdscript]
+ [csharp]
+ EditorCommandPalette commandPalette = GetEditorInterface().GetCommandPalette();
+ // ExternalCommand is a function that will be called with the command is executed.
+ Callable commandCallable = new Callable(this, nameof(ExternalCommand));
+ commandPalette.AddCommand("command", "test/command", commandCallable)
+ [/csharp]
+ [/codeblocks]
+ [b]Note:[/b] This class shouldn't be instantiated directly. Instead, access the singleton using [method EditorInterface.get_command_palette].
</description>
<tutorials>
</tutorials>
@@ -14,18 +32,23 @@
<argument index="2" name="binded_callable" type="Callable" />
<argument index="3" name="shortcut_text" type="String" default="&quot;None&quot;" />
<description>
+ Adds a custom command to EditorCommandPalette.
+ - [code]command_name[/code]: [String] (Name of the [b]Command[/b]. This is displayed to the user.)
+ - [code]key_name[/code]: [String] (Name of the key for a particular [b]Command[/b]. This is used to uniquely identify the [b]Command[/b].)
+ - [code]binded_callable[/code]: [Callable] (Callable of the [b]Command[/b]. This will be executed when the [b]Command[/b] is selected.)
+ - [code]shortcut_text[/code]: [String] (Shortcut text of the [b]Command[/b] if available.)
</description>
</method>
<method name="remove_command">
<return type="void" />
<argument index="0" name="key_name" type="String" />
<description>
+ Removes the custom command from EditorCommandPalette.
+ - [code]key_name[/code]: [String] (Name of the key for a particular [b]Command[/b].)
</description>
</method>
</methods>
<members>
<member name="dialog_hide_on_ok" type="bool" setter="set_hide_on_ok" getter="get_hide_on_ok" override="true" default="false" />
</members>
- <constants>
- </constants>
</class>