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-rw-r--r--doc/classes/DynamicFontData.xml3
1 files changed, 2 insertions, 1 deletions
diff --git a/doc/classes/DynamicFontData.xml b/doc/classes/DynamicFontData.xml
index 2b4ec17bf1..45585f17e0 100644
--- a/doc/classes/DynamicFontData.xml
+++ b/doc/classes/DynamicFontData.xml
@@ -7,12 +7,13 @@
Used with [DynamicFont] to describe the location of a vector font file for dynamic rendering at runtime.
</description>
<tutorials>
+ <link title="3D Voxel Demo">https://godotengine.org/asset-library/asset/676</link>
</tutorials>
<methods>
</methods>
<members>
<member name="antialiased" type="bool" setter="set_antialiased" getter="is_antialiased" default="true">
- If [code]true[/code], the font is rendered with anti-aliasing.
+ If [code]true[/code], the font is rendered with anti-aliasing. This property applies both to the main font and its outline (if it has one).
</member>
<member name="font_path" type="String" setter="set_font_path" getter="get_font_path" default="&quot;&quot;">
The path to the vector font file.