diff options
Diffstat (limited to 'doc/classes/DisplayServer.xml')
-rw-r--r-- | doc/classes/DisplayServer.xml | 5 |
1 files changed, 3 insertions, 2 deletions
diff --git a/doc/classes/DisplayServer.xml b/doc/classes/DisplayServer.xml index 832adb6e98..b0657cab90 100644 --- a/doc/classes/DisplayServer.xml +++ b/doc/classes/DisplayServer.xml @@ -1090,6 +1090,7 @@ <param index="0" name="position" type="Vector2i" /> <description> Sets the mouse cursor position to the given [param position] relative to an origin at the upper left corner of the currently focused game Window Manager window. + [b]Note:[/b] [method warp_mouse] is only supported on Windows, macOS and Linux. It has no effect on Android, iOS and Web. </description> </method> <method name="window_can_draw" qualifiers="const"> @@ -1434,9 +1435,9 @@ <param index="0" name="vsync_mode" type="int" enum="DisplayServer.VSyncMode" /> <param index="1" name="window_id" type="int" default="0" /> <description> - Sets the V-Sync mode of the given window. + Sets the V-Sync mode of the given window. See also [member ProjectSettings.display/window/vsync/vsync_mode]. See [enum DisplayServer.VSyncMode] for possible values and how they affect the behavior of your application. - Depending on the platform and used renderer, the engine will fall back to [constant VSYNC_ENABLED], if the desired mode is not supported. + Depending on the platform and used renderer, the engine will fall back to [constant VSYNC_ENABLED] if the desired mode is not supported. </description> </method> <method name="window_set_window_buttons_offset"> |