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-rw-r--r--doc/classes/DisplayServer.xml5
1 files changed, 3 insertions, 2 deletions
diff --git a/doc/classes/DisplayServer.xml b/doc/classes/DisplayServer.xml
index 832adb6e98..b0657cab90 100644
--- a/doc/classes/DisplayServer.xml
+++ b/doc/classes/DisplayServer.xml
@@ -1090,6 +1090,7 @@
<param index="0" name="position" type="Vector2i" />
<description>
Sets the mouse cursor position to the given [param position] relative to an origin at the upper left corner of the currently focused game Window Manager window.
+ [b]Note:[/b] [method warp_mouse] is only supported on Windows, macOS and Linux. It has no effect on Android, iOS and Web.
</description>
</method>
<method name="window_can_draw" qualifiers="const">
@@ -1434,9 +1435,9 @@
<param index="0" name="vsync_mode" type="int" enum="DisplayServer.VSyncMode" />
<param index="1" name="window_id" type="int" default="0" />
<description>
- Sets the V-Sync mode of the given window.
+ Sets the V-Sync mode of the given window. See also [member ProjectSettings.display/window/vsync/vsync_mode].
See [enum DisplayServer.VSyncMode] for possible values and how they affect the behavior of your application.
- Depending on the platform and used renderer, the engine will fall back to [constant VSYNC_ENABLED], if the desired mode is not supported.
+ Depending on the platform and used renderer, the engine will fall back to [constant VSYNC_ENABLED] if the desired mode is not supported.
</description>
</method>
<method name="window_set_window_buttons_offset">