diff options
Diffstat (limited to 'doc/classes/DisplayServer.xml')
-rw-r--r-- | doc/classes/DisplayServer.xml | 146 |
1 files changed, 95 insertions, 51 deletions
diff --git a/doc/classes/DisplayServer.xml b/doc/classes/DisplayServer.xml index 814c232668..0c9df071a7 100644 --- a/doc/classes/DisplayServer.xml +++ b/doc/classes/DisplayServer.xml @@ -469,46 +469,6 @@ <description> </description> </method> - <method name="native_video_is_playing" qualifiers="const"> - <return type="bool"> - </return> - <description> - </description> - </method> - <method name="native_video_pause"> - <return type="void"> - </return> - <description> - </description> - </method> - <method name="native_video_play"> - <return type="int" enum="Error"> - </return> - <argument index="0" name="path" type="String"> - </argument> - <argument index="1" name="volume" type="float"> - </argument> - <argument index="2" name="audio_track" type="String"> - </argument> - <argument index="3" name="subtitle_track" type="String"> - </argument> - <argument index="4" name="arg4" type="int"> - </argument> - <description> - </description> - </method> - <method name="native_video_stop"> - <return type="void"> - </return> - <description> - </description> - </method> - <method name="native_video_unpause"> - <return type="void"> - </return> - <description> - </description> - </method> <method name="process_events"> <return type="void"> </return> @@ -521,6 +481,18 @@ <argument index="0" name="screen" type="int" default="-1"> </argument> <description> + Returns the dots per inch density of the specified screen. If [code]screen[/code] is [/code]SCREEN_OF_MAIN_WINDOW[/code] (the default value), a screen with the main window will be used. + [b]Note:[/b] On macOS, returned value is inaccurate if fractional display scaling mode is used. + [b]Note:[/b] On Android devices, the actual screen densities are grouped into six generalized densities: + [codeblock] + ldpi - 120 dpi + mdpi - 160 dpi + hdpi - 240 dpi + xhdpi - 320 dpi + xxhdpi - 480 dpi + xxxhdpi - 640 dpi + [/codeblock] + [b]Note:[/b] This method is implemented on Android, Linux, macOS and Windows. Returns [code]72[/code] on unsupported platforms. </description> </method> <method name="screen_get_max_scale" qualifiers="const"> @@ -623,6 +595,42 @@ <description> </description> </method> + <method name="tablet_get_current_driver" qualifiers="const"> + <return type="String"> + </return> + <description> + Returns current active tablet driver name. + [b]Note:[/b] This method is implemented on Windows. + </description> + </method> + <method name="tablet_get_driver_count" qualifiers="const"> + <return type="int"> + </return> + <description> + Returns the total number of available tablet drivers. + [b]Note:[/b] This method is implemented on Windows. + </description> + </method> + <method name="tablet_get_driver_name" qualifiers="const"> + <return type="String"> + </return> + <argument index="0" name="idx" type="int"> + </argument> + <description> + Returns the tablet driver name for the given index. + [b]Note:[/b] This method is implemented on Windows. + </description> + </method> + <method name="tablet_set_current_driver"> + <return type="void"> + </return> + <argument index="0" name="name" type="String"> + </argument> + <description> + Set active tablet driver name. + [b]Note:[/b] This method is implemented on Windows. + </description> + </method> <method name="virtual_keyboard_get_height" qualifiers="const"> <return type="int"> </return> @@ -901,6 +909,42 @@ <description> </description> </method> + <method name="window_set_mouse_passthrough"> + <return type="void"> + </return> + <argument index="0" name="region" type="PackedVector2Array"> + </argument> + <argument index="1" name="window_id" type="int" default="0"> + </argument> + <description> + Sets a polygonal region of the window which accepts mouse events. Mouse events outside the region will be passed through. + Passing an empty array will disable passthrough support (all mouse events will be intercepted by the window, which is the default behavior). + [codeblocks] + [gdscript] + # Set region, using Path2D node. + DisplayServer.window_set_mouse_passthrough($Path2D.curve.get_baked_points()) + + # Set region, using Polygon2D node. + DisplayServer.window_set_mouse_passthrough($Polygon2D.polygon) + + # Reset region to default. + DisplayServer.window_set_mouse_passthrough([]) + [/gdscript] + [csharp] + // Set region, using Path2D node. + DisplayServer.WindowSetMousePassthrough(GetNode<Path2D>("Path2D").Curve.GetBakedPoints()); + + // Set region, using Polygon2D node. + DisplayServer.WindowSetMousePassthrough(GetNode<Polygon2D>("Polygon2D").Polygon); + + // Reset region to default. + DisplayServer.WindowSetMousePassthrough(new Vector2[] {}); + [/csharp] + [/codeblocks] + [b]Note:[/b] On Windows, the portion of a window that lies outside the region is not drawn, while on Linux and macOS it is. + [b]Note:[/b] This method is implemented on Linux, macOS and Windows. + </description> + </method> <method name="window_set_position"> <return type="void"> </return> @@ -981,25 +1025,23 @@ </constant> <constant name="FEATURE_CUSTOM_CURSOR_SHAPE" value="8" enum="Feature"> </constant> - <constant name="FEATURE_NATIVE_VIDEO" value="9" enum="Feature"> - </constant> - <constant name="FEATURE_NATIVE_DIALOG" value="10" enum="Feature"> + <constant name="FEATURE_NATIVE_DIALOG" value="9" enum="Feature"> </constant> - <constant name="FEATURE_CONSOLE_WINDOW" value="11" enum="Feature"> + <constant name="FEATURE_CONSOLE_WINDOW" value="10" enum="Feature"> </constant> - <constant name="FEATURE_IME" value="12" enum="Feature"> + <constant name="FEATURE_IME" value="11" enum="Feature"> </constant> - <constant name="FEATURE_WINDOW_TRANSPARENCY" value="13" enum="Feature"> + <constant name="FEATURE_WINDOW_TRANSPARENCY" value="12" enum="Feature"> </constant> - <constant name="FEATURE_HIDPI" value="14" enum="Feature"> + <constant name="FEATURE_HIDPI" value="13" enum="Feature"> </constant> - <constant name="FEATURE_ICON" value="15" enum="Feature"> + <constant name="FEATURE_ICON" value="14" enum="Feature"> </constant> - <constant name="FEATURE_NATIVE_ICON" value="16" enum="Feature"> + <constant name="FEATURE_NATIVE_ICON" value="15" enum="Feature"> </constant> - <constant name="FEATURE_ORIENTATION" value="17" enum="Feature"> + <constant name="FEATURE_ORIENTATION" value="16" enum="Feature"> </constant> - <constant name="FEATURE_SWAP_BUFFERS" value="18" enum="Feature"> + <constant name="FEATURE_SWAP_BUFFERS" value="17" enum="Feature"> </constant> <constant name="MOUSE_MODE_VISIBLE" value="0" enum="MouseMode"> </constant> @@ -1072,6 +1114,8 @@ <constant name="WINDOW_MODE_MAXIMIZED" value="2" enum="WindowMode"> </constant> <constant name="WINDOW_MODE_FULLSCREEN" value="3" enum="WindowMode"> + Fullscreen window mode. Note that this is not [i]exclusive[/i] fullscreen. On Windows and Linux, a borderless window is used to emulate fullscreen. On macOS, a new desktop is used to display the running project. + Regardless of the platform, enabling fullscreen will change the window size to match the monitor's size. Therefore, make sure your project supports [url=https://docs.godotengine.org/en/latest/tutorials/rendering/multiple_resolutions.html]multiple resolutions[/url] when enabling fullscreen mode. </constant> <constant name="WINDOW_FLAG_RESIZE_DISABLED" value="0" enum="WindowFlags"> </constant> |