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-rw-r--r--doc/classes/DisplayServer.xml15
1 files changed, 14 insertions, 1 deletions
diff --git a/doc/classes/DisplayServer.xml b/doc/classes/DisplayServer.xml
index d22d64c276..6d3f3a7362 100644
--- a/doc/classes/DisplayServer.xml
+++ b/doc/classes/DisplayServer.xml
@@ -1324,6 +1324,7 @@
<param index="0" name="window_id" type="int" />
<param index="1" name="parent_window_id" type="int" />
<description>
+ Sets window transient parent. Transient window is will be destroyed with its transient parent and displayed on top of non-exclusive full-screen parent window. Transient windows can't enter full-screen mode.
</description>
</method>
<method name="window_set_vsync_mode">
@@ -1336,6 +1337,15 @@
Depending on the platform and used renderer, the engine will fall back to [constant VSYNC_ENABLED], if the desired mode is not supported.
</description>
</method>
+ <method name="window_set_window_buttons_offset">
+ <return type="void" />
+ <param index="0" name="offset" type="Vector2i" />
+ <param index="1" name="window_id" type="int" default="0" />
+ <description>
+ When [constant WINDOW_FLAG_EXTEND_TO_TITLE] flag is set, set offset to the center of the first titlebar button.
+ [b]Note:[/b] This flag is implemented on macOS.
+ </description>
+ </method>
<method name="window_set_window_event_callback">
<return type="void" />
<param index="0" name="callback" type="Callable" />
@@ -1509,7 +1519,8 @@
Window is floating above other regular windows. This flag is ignored for full-screen windows.
</constant>
<constant name="WINDOW_FLAG_TRANSPARENT" value="3" enum="WindowFlags">
- Window is will be destroyed with its transient parent and displayed on top of non-exclusive full-screen parent window. Transient windows can't enter full-screen mode.
+ Window background can be transparent.
+ [b]Note:[/b] This flag has no effect if [member ProjectSettings.display/window/per_pixel_transparency/allowed] is set to [code]false[/code].
</constant>
<constant name="WINDOW_FLAG_NO_FOCUS" value="4" enum="WindowFlags">
Window can't be focused. No-focus window will ignore all input, except mouse clicks.
@@ -1537,6 +1548,8 @@
</constant>
<constant name="WINDOW_EVENT_DPI_CHANGE" value="6" enum="WindowEvent">
</constant>
+ <constant name="WINDOW_EVENT_TITLEBAR_CHANGE" value="7" enum="WindowEvent">
+ </constant>
<constant name="VSYNC_DISABLED" value="0" enum="VSyncMode">
No vertical synchronization, which means the engine will display frames as fast as possible (tearing may be visible).
</constant>