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Diffstat (limited to 'doc/classes/DirectionalLight.xml')
-rw-r--r-- | doc/classes/DirectionalLight.xml | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/doc/classes/DirectionalLight.xml b/doc/classes/DirectionalLight.xml index 2dc522083d..86c8f2f03a 100644 --- a/doc/classes/DirectionalLight.xml +++ b/doc/classes/DirectionalLight.xml @@ -7,7 +7,7 @@ A directional light is a type of [Light] node that models an infinite number of parallel rays covering the entire scene. It is used for lights with strong intensity that are located far away from the scene to model sunlight or moonlight. The worldspace location of the DirectionalLight transform (origin) is ignored. Only the basis is used do determine light direction. </description> <tutorials> - <link>http://docs.godotengine.org/en/3.0/tutorials/3d/lights_and_shadows.html</link> + <link>https://docs.godotengine.org/en/latest/tutorials/3d/lights_and_shadows.html</link> </tutorials> <demos> </demos> |