diff options
Diffstat (limited to 'doc/classes/DirectionalLight.xml')
-rw-r--r-- | doc/classes/DirectionalLight.xml | 8 |
1 files changed, 4 insertions, 4 deletions
diff --git a/doc/classes/DirectionalLight.xml b/doc/classes/DirectionalLight.xml index 86c8f2f03a..4a2802ffa4 100644 --- a/doc/classes/DirectionalLight.xml +++ b/doc/classes/DirectionalLight.xml @@ -18,7 +18,7 @@ Amount of extra bias for shadow splits that are far away. If self shadowing occurs only on the splits far away, this value can fix them. </member> <member name="directional_shadow_blend_splits" type="bool" setter="set_blend_splits" getter="is_blend_splits_enabled"> - If [code]true[/code] shadow detail is sacrificed in exchange for smoother transitions between splits. Default value:[code]false[/code]. + If [code]true[/code], shadow detail is sacrificed in exchange for smoother transitions between splits. Default value:[code]false[/code]. </member> <member name="directional_shadow_depth_range" type="int" setter="set_shadow_depth_range" getter="get_shadow_depth_range" enum="DirectionalLight.ShadowDepthRange"> Optimizes shadow rendering for detail versus movement. See [enum ShadowDepthRange]. @@ -33,13 +33,13 @@ Can be used to fix special cases of self shadowing when objects are perpendicular to the light. </member> <member name="directional_shadow_split_1" type="float" setter="set_param" getter="get_param"> - The distance from camera to shadow split 1. Relative to [member directional_shadow_max_distance]. Only used in [enum directional_shadow_mode] SHADOW_PARALLEL_*_SPLITS. + The distance from camera to shadow split 1. Relative to [member directional_shadow_max_distance]. Only used when [member directional_shadow_mode] is one of the [code]SHADOW_PARALLEL_*_SPLITS[/code] constants. </member> <member name="directional_shadow_split_2" type="float" setter="set_param" getter="get_param"> - The distance from shadow split 1 to split 2. Relative to [member directional_shadow_max_distance]. Only used in [enum directional_shadow_mode] SHADOW_PARALLEL_*_SPLITS. + The distance from shadow split 1 to split 2. Relative to [member directional_shadow_max_distance]. Only used when [member directional_shadow_mode] is [code]SHADOW_PARALLEL_3_SPLITS[/code] or [code]SHADOW_PARALLEL_4_SPLITS[/code]. </member> <member name="directional_shadow_split_3" type="float" setter="set_param" getter="get_param"> - The distance from shadow split 2 to split 3. Relative to [member directional_shadow_max_distance]. Only used in [enum directional_shadow_mode] SHADOW_PARALLEL_4_SPLITS. + The distance from shadow split 2 to split 3. Relative to [member directional_shadow_max_distance]. Only used when [member directional_shadow_mode] is [code]SHADOW_PARALLEL_4_SPLITS[/code]. </member> </members> <constants> |