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-rw-r--r--doc/classes/Decal.xml4
1 files changed, 2 insertions, 2 deletions
diff --git a/doc/classes/Decal.xml b/doc/classes/Decal.xml
index f7329d1537..f9baa3b09a 100644
--- a/doc/classes/Decal.xml
+++ b/doc/classes/Decal.xml
@@ -17,7 +17,7 @@
<argument index="0" name="type" type="int" enum="Decal.DecalTexture">
</argument>
<description>
- Returns the [Texture2D] associated with the specified [enum DecalTexture]. This is a convenience method, in most cases you should access the texture directly.
+ Returns the [Texture2D] associated with the specified [enum DecalTexture]. This is a convenience method, in most cases you should access the texture directly.
For example, instead of [code]albedo_tex = $Decal.get_texture(Decal.TEXTURE_ALBEDO)[/code], use [code]albedo_tex = $Decal.texture_albedo[/code].
One case where this is better than accessing the texture directly is when you want to copy one Decal's textures to another. For example:
[codeblock]
@@ -34,7 +34,7 @@
<argument index="1" name="texture" type="Texture2D">
</argument>
<description>
- Sets the [Texture2D] associated with the specified [enum DecalTexture]. This is a convenience method, in most cases you should access the texture directly.
+ Sets the [Texture2D] associated with the specified [enum DecalTexture]. This is a convenience method, in most cases you should access the texture directly.
For example, instead of [code]$Decal.set_texture(Decal.TEXTURE_ALBEDO, albedo_tex)[/code], use [code]$Decal.texture_albedo = albedo_tex[/code].
One case where this is better than accessing the texture directly is when you want to copy one Decal's textures to another. For example:
[codeblock]