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-rw-r--r--doc/classes/Decal.xml19
1 files changed, 7 insertions, 12 deletions
diff --git a/doc/classes/Decal.xml b/doc/classes/Decal.xml
index 14c35ae6d3..e993fc6198 100644
--- a/doc/classes/Decal.xml
+++ b/doc/classes/Decal.xml
@@ -12,10 +12,8 @@
</tutorials>
<methods>
<method name="get_texture" qualifiers="const">
- <return type="Texture2D">
- </return>
- <argument index="0" name="type" type="int" enum="Decal.DecalTexture">
- </argument>
+ <return type="Texture2D" />
+ <argument index="0" name="type" type="int" enum="Decal.DecalTexture" />
<description>
Returns the [Texture2D] associated with the specified [enum DecalTexture]. This is a convenience method, in most cases you should access the texture directly.
For example, instead of [code]albedo_tex = $Decal.get_texture(Decal.TEXTURE_ALBEDO)[/code], use [code]albedo_tex = $Decal.texture_albedo[/code].
@@ -35,12 +33,9 @@
</description>
</method>
<method name="set_texture">
- <return type="void">
- </return>
- <argument index="0" name="type" type="int" enum="Decal.DecalTexture">
- </argument>
- <argument index="1" name="texture" type="Texture2D">
- </argument>
+ <return type="void" />
+ <argument index="0" name="type" type="int" enum="Decal.DecalTexture" />
+ <argument index="1" name="texture" type="Texture2D" />
<description>
Sets the [Texture2D] associated with the specified [enum DecalTexture]. This is a convenience method, in most cases you should access the texture directly.
For example, instead of [code]$Decal.set_texture(Decal.TEXTURE_ALBEDO, albedo_tex)[/code], use [code]$Decal.texture_albedo = albedo_tex[/code].
@@ -79,13 +74,13 @@
<member name="emission_energy" type="float" setter="set_emission_energy" getter="get_emission_energy" default="1.0">
Energy multiplier for the emission texture. This will make the decal emit light at a higher intensity.
</member>
- <member name="extents" type="Vector3" setter="set_extents" getter="get_extents" default="Vector3( 1, 1, 1 )">
+ <member name="extents" type="Vector3" setter="set_extents" getter="get_extents" default="Vector3(1, 1, 1)">
Sets the size of the [AABB] used by the decal. The AABB goes from [code]-extents[/code] to [code]extents[/code].
</member>
<member name="lower_fade" type="float" setter="set_lower_fade" getter="get_lower_fade" default="0.3">
Sets the curve over which the decal will fade as the surface gets further from the center of the [AABB].
</member>
- <member name="modulate" type="Color" setter="set_modulate" getter="get_modulate" default="Color( 1, 1, 1, 1 )">
+ <member name="modulate" type="Color" setter="set_modulate" getter="get_modulate" default="Color(1, 1, 1, 1)">
Changes the [Color] of the Decal by multiplying it with this value.
</member>
<member name="normal_fade" type="float" setter="set_normal_fade" getter="get_normal_fade" default="0.0">