diff options
Diffstat (limited to 'doc/classes/CylinderMesh.xml')
-rw-r--r-- | doc/classes/CylinderMesh.xml | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/doc/classes/CylinderMesh.xml b/doc/classes/CylinderMesh.xml index 077435990b..e141ba8203 100644 --- a/doc/classes/CylinderMesh.xml +++ b/doc/classes/CylinderMesh.xml @@ -1,5 +1,5 @@ <?xml version="1.0" encoding="UTF-8" ?> -<class name="CylinderMesh" inherits="PrimitiveMesh" version="4.0"> +<class name="CylinderMesh" inherits="PrimitiveMesh" version="4.0" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd"> <brief_description> Class representing a cylindrical [PrimitiveMesh]. </brief_description> @@ -9,7 +9,7 @@ <tutorials> </tutorials> <members> - <member name="bottom_radius" type="float" setter="set_bottom_radius" getter="get_bottom_radius" default="1.0"> + <member name="bottom_radius" type="float" setter="set_bottom_radius" getter="get_bottom_radius" default="0.5"> Bottom radius of the cylinder. If set to [code]0.0[/code], the bottom faces will not be generated, resulting in a conic shape. </member> <member name="height" type="float" setter="set_height" getter="get_height" default="2.0"> @@ -21,7 +21,7 @@ <member name="rings" type="int" setter="set_rings" getter="get_rings" default="4"> Number of edge rings along the height of the cylinder. Changing [member rings] does not have any visual impact unless a shader or procedural mesh tool is used to alter the vertex data. Higher values result in more subdivisions, which can be used to create smoother-looking effects with shaders or procedural mesh tools (at the cost of performance). When not altering the vertex data using a shader or procedural mesh tool, [member rings] should be kept to its default value. </member> - <member name="top_radius" type="float" setter="set_top_radius" getter="get_top_radius" default="1.0"> + <member name="top_radius" type="float" setter="set_top_radius" getter="get_top_radius" default="0.5"> Top radius of the cylinder. If set to [code]0.0[/code], the top faces will not be generated, resulting in a conic shape. </member> </members> |