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-rw-r--r--doc/classes/CurveTexture.xml8
1 files changed, 6 insertions, 2 deletions
diff --git a/doc/classes/CurveTexture.xml b/doc/classes/CurveTexture.xml
index 6aa39e453e..85473fc237 100644
--- a/doc/classes/CurveTexture.xml
+++ b/doc/classes/CurveTexture.xml
@@ -5,23 +5,27 @@
</brief_description>
<description>
Renders a given [Curve] provided to it. Simplifies the task of drawing curves and/or saving them as image files.
+ If you need to store up to 3 curves within a single texture, use [CurveXYZTexture] instead. See also [GradientTexture1D] and [GradientTexture2D].
</description>
<tutorials>
</tutorials>
<members>
<member name="curve" type="Curve" setter="set_curve" getter="get_curve">
- The [code]curve[/code] rendered onto the texture.
+ The [Curve] that is rendered onto the texture.
</member>
<member name="texture_mode" type="int" setter="set_texture_mode" getter="get_texture_mode" enum="CurveTexture.TextureMode" default="0">
+ The format the texture should be generated with. When passing a CurveTexture as a input to a [Shader], this may need to be adjusted.
</member>
<member name="width" type="int" setter="set_width" getter="get_width" default="256">
- The width of the texture.
+ The width of the texture (in pixels). Higher values make it possible to represent high-frequency data better (such as sudden direction changes), at the cost of increased generation time and memory usage.
</member>
</members>
<constants>
<constant name="TEXTURE_MODE_RGB" value="0" enum="TextureMode">
+ Store the curve equally across the red, green and blue channels. This uses more video memory, but is more compatible with shaders that only read the green and blue values.
</constant>
<constant name="TEXTURE_MODE_RED" value="1" enum="TextureMode">
+ Store the curve only in the red channel. This saves video memory, but some custom shaders may not be able to work with this.
</constant>
</constants>
</class>