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-rw-r--r--doc/classes/CurveTexture.xml2
1 files changed, 1 insertions, 1 deletions
diff --git a/doc/classes/CurveTexture.xml b/doc/classes/CurveTexture.xml
index 03e008d738..ce7645026b 100644
--- a/doc/classes/CurveTexture.xml
+++ b/doc/classes/CurveTexture.xml
@@ -15,7 +15,7 @@
</member>
<member name="resource_local_to_scene" type="bool" setter="set_local_to_scene" getter="is_local_to_scene" overrides="Resource" default="false" />
<member name="texture_mode" type="int" setter="set_texture_mode" getter="get_texture_mode" enum="CurveTexture.TextureMode" default="0">
- The format the texture should be generated with. When passing a CurveTexture as a input to a [Shader], this may need to be adjusted.
+ The format the texture should be generated with. When passing a CurveTexture as an input to a [Shader], this may need to be adjusted.
</member>
<member name="width" type="int" setter="set_width" getter="get_width" default="256">
The width of the texture (in pixels). Higher values make it possible to represent high-frequency data better (such as sudden direction changes), at the cost of increased generation time and memory usage.