diff options
Diffstat (limited to 'doc/classes/Cubemap.xml')
-rw-r--r-- | doc/classes/Cubemap.xml | 5 |
1 files changed, 3 insertions, 2 deletions
diff --git a/doc/classes/Cubemap.xml b/doc/classes/Cubemap.xml index 0cdebeda95..46ddede9b1 100644 --- a/doc/classes/Cubemap.xml +++ b/doc/classes/Cubemap.xml @@ -4,8 +4,9 @@ 6-sided texture typically used in 3D rendering. </brief_description> <description> - A cubemap is made of 6 textures organized in layers. They are typically used for faking reflections (see [ReflectionProbe]) in 3D rendering. It can be used to make an object look as if it's reflecting its surroundings. This usually delivers much better performance than other reflection methods. - This resource is typically used as a uniform in custom shaders. Few core Godot methods make use of Cubemap resources. + A cubemap is made of 6 textures organized in layers. They are typically used for faking reflections in 3D rendering (see [ReflectionProbe]). It can be used to make an object look as if it's reflecting its surroundings. This usually delivers much better performance than other reflection methods. + This resource is typically used as a uniform in custom shaders. Few core Godot methods make use of [Cubemap] resources. + To create such a texture file yourself, reimport your image files using the Godot Editor import presets. [b]Note:[/b] Godot doesn't support using cubemaps in a [PanoramaSkyMaterial]. You can use [url=https://danilw.github.io/GLSL-howto/cubemap_to_panorama_js/cubemap_to_panorama.html]this tool[/url] to convert a cubemap to an equirectangular sky map. </description> <tutorials> |